Players will rescue Rebellion leadership stranded on a disabled shuttle in the cooperative mission.
Description:
In the region known as Cygna, a group of asteroids circle the long dead white Dwarf that was once Cygnus. A Lambda Shuttle, the Orillia, was traversing the Cygna sector when it was disabled by a mysterious asteroid strike. The Orillia sent out a distress call in the hopes of rescuing the passengers - high ranking members of the Rebellion. With your squadron being the closest, you receive orders to perform the rescue mission. Besides the asteroids, the region contains unstable worm holes. It is known that the worm holes are connected, and can be used to randomly jump between them. Worm hole travel has been known to cause damage to ships, so your superiors suggest avoiding them unless the need is dire. Your orders are clear: Find the Orillia and rescue all five passengers. Engage any ships that show hostile intent, destroy them if necessary.
Move your ship around the map, leaving your maneuver templates behind in your wake. Don't fly into/over anyone's templates or you'll take some damage. Last one standing wins!
Description:
J-Bot Industries invites you to partake in the first field test of his new Lightsaber Drive engines! Don't miss this glorious opportunity to be on the ground floor of this exciting, new technology. DISCLAIMER: Lightsaber Drives may cause ranting, maniacal laughter, fist pumps, and poor driving skills. In some rare cases bad credit may occur. If this condition worsens, please see J-Bot immediately.
Move your ship around the map, leaving your maneuver templates behind in your wake. Don't fly into/over anyone's templates or you'll take some damage. Last one standing wins!
Description:
J-Bot Industries invites you to partake in the first field test of his new Lightsaber Drive engines! Don't miss this glorious opportunity to be on the ground floor of this exciting, new technology. DISCLAIMER: Lightsaber Drives may cause ranting, maniacal laughter, fist pumps, and poor driving skills. In some rare cases bad credit may occur. If this condition worsens, please see J-Bot immediately.
The Shuttle Tydirium's Narrative Event: Assault on Grayskull Base - Round 1 of 4
Summary:
Rebels, Scum, & Imperials fight for Grayskull base in 4 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Prizes for participation & top players!
Description:
In this narrative event, the Rebel Alliance defends their hidden base of operations, Grayskull Base, against the might of the Imperial Navy, while unscrupulous scum mercenaries fly for either side so long as the money is good. Players face off in four rounds of rigorously playtested scenarios culminating in a final battle at Grayskull Base itself. To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. Three weeks before the start of the event, a draft will distribute uniques among all players via email. Sign up for all four rounds, or just one or two! Prize support will be provided for the top players after each round, and to all participants after the fourth round of the event, plus bingo! Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Assault on Grayskull Base - Round 2 of 4
Summary:
Rebels, Scum, & Imperials fight for Grayskull base in 4 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Prizes for winning side, top scores & bingo.
Description:
In this narrative event, the Rebel Alliance defends their hidden base of operations, Grayskull Base, against the might of the Imperial Navy. Unscrupulous scum mercenaries fly for either side, so long as the money is good. Players face off in 4 rigorously playtested scenarios, culminating in a final battle at Grayskull Base itself. To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. At the start of the event, a draft will distribute uniques among all players. Unique pilots and upgrades destroyed in battle are lost permanently, but players can draft new unique pilots by leveling up generic pilots. A meal break will split up the day's action. Prize support will be provided for winning team, top-scoring players & for an X-wing themed Bingo! Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Assault on Grayskull Base - Round 3 of 4
Summary:
Rebels, Scum, & Imperials fight for Grayskull base in 4 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Prizes for winning side, top scores & bingo.
Description:
In this narrative event, the Rebel Alliance defends their hidden base of operations, Grayskull Base, against the might of the Imperial Navy. Unscrupulous scum mercenaries fly for either side, so long as the money is good. Players face off in 4 rigorously playtested scenarios, culminating in a final battle at Grayskull Base itself. To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. At the start of the event, a draft will distribute uniques among all players. Unique pilots and upgrades destroyed in battle are lost permanently, but players can draft new unique pilots by leveling up generic pilots. A meal break will split up the day's action. Prize support will be provided for winning team, top-scoring players & for an X-wing themed Bingo! Check our link for the full rules and mission pack.
The Shuttle Tydirium's Narrative Event: Assault on Grayskull Base - Round 4 of 4
Summary:
Rebels, Scum, & Imperials fight for Grayskull base in 4 thematic, rigorously tested missions. Draft unique pilots, but if they die, they're gone forever! Prizes for winning side, top scores & bingo.
Description:
In this narrative event, the Rebel Alliance defends their hidden base of operations, Grayskull Base, against the might of the Imperial Navy. Unscrupulous scum mercenaries fly for either side, so long as the money is good. Players face off in 4 rigorously playtested scenarios, culminating in a final battle at Grayskull Base itself. To keep the event highly thematic and to shake up the standard metagame, unique pilots and upgrades will be unique across the entire event. At the start of the event, a draft will distribute uniques among all players. Unique pilots and upgrades destroyed in battle are lost permanently, but players can draft new unique pilots by leveling up generic pilots. A meal break will split up the day's action. Prize support will be provided for winning team, top-scoring players & for an X-wing themed Bingo! Check our link for the full rules and mission pack.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This is the latest version of DagobahDave’s Death Star Trench Run (v3) that attempts to capture the cinematic action and tension of the classic film.
The Rebel X- & Y-Wings must fight their way down the trench & launch torpedoes at the exhaust port before time runs out. The Imperial TIE fighters must prevent this, crushing the Rebel scum.
Description:
The Rebels must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This is the latest version of DagobahDave’s Death Star Trench Run (v3) that attempts to capture the cinematic action and tension of the classic film.