Trueseer, Alpha of the Ravenous, needs a favor. His nephew is about to undergo the Change & needs someone to guide him through it.
Description:
Trueseer, Alpha of the Ravenous, needs a favor. His nephew is about to undergo the Change and needs someone to guide him through it. Unfortunately, Trueseer can't leave his territory, so he asks your pack to do it instead. Having the Ravenous owe you a favor would be a huge boon. Can your pack make it to the cub before the Pure?
Your pack once used to be feared & respected. The key word being used to. Now children are disappearing & everyone is watching you and your pack.
Description:
Your pack once used to be feared and respected, The key word being used to. You have picked yourselves up from the ashes of your failure and even have succeeded in getting a new totem. Things in your territory have been quiet lately. Then the reports started coming in from not only the spirit world but also reports from local newspaper and media outlets. Children have started disappearing. That would be bad enough but the majority of them are doing so right in your backyard...and the eyes of the other packs in the area are looking at you expecting answers.
Your pack comes across a camp where everyone has been slaughtered, clearly the work of a ridden or other spiritual entity. You must now defend your territory against them.
Description:
Your pack comes across a camp where all seem to have been slaughtered. It is apparent this is the work of a ridden or other spiritual entity. You must now defend your territory against the spirits. This is the second of three events all following a continuing storyline. You do not have to play in all three in order to enjoy any one of the events.
The powerful spirit of an abandoned mental asylum has decided the players are his pack. Barney, as the spirit calls itself, has given the pack a great deal of power in exchange.