As a new Forsaken pack in Southwest Baltimore, it is your sacred duty to patrol the boundary between flesh and spirit.
Description:
As a new Forsaken pack in Southwest Baltimore, it is your sacred duty to patrol the boundary between flesh and spirit. When new prey transgresses in the midst of a blizzard, threatening the tenuous balance your pack has worked to uphold, instinct is clear: the wolf must hunt
As a new Forsaken pack in Southwest Baltimore, it is your sacred duty to patrol the boundary between flesh and spirit.
Description:
As a new Forsaken pack in Southwest Baltimore, it is your sacred duty to patrol the boundary between flesh and spirit. When new prey transgresses in the midst of a blizzard, threatening the tenuous balance your pack has worked to uphold, instinct is clear: the wolf must hunt
As a new Forsaken pack in Southwest Baltimore, it is your sacred duty to patrol the boundary between flesh and spirit.
Description:
As a new Forsaken pack in Southwest Baltimore, it is your sacred duty to patrol the boundary between flesh and spirit. When new prey transgresses in the midst of a blizzard, threatening the tenuous balance your pack has worked to uphold, instinct is clear: the wolf must hunt
As the Forsaken children of Wolf and Moon, it is your sacred duty to patrol the boundary between flesh and spirit. When new prey transgresses, instinct is clear: the wolf must hunt.
On May 5, the town of Point Pleasant, Maine, tucks themselves into their beds. Your pack patrols as normal that evening and finding nothing amiss.
Description:
Your pack returns to their homes to be with their loved ones. Most sleep soundly, but the pack's Ithaeur, the mystic who speaks with spirits, dreams of fangs and webs in the night, awakening in a cold sweat. On May 6, the town of Point Pleasant, Maine, awakens to find that their children have disappeared.
Welcome to Manitou Springs, a town ruled by dark secrets and terrifying threats which the characters must confront, along with their own werewolf natures.
Description:
In the late 20th century, a powerful spirit entity known as Gurdilag drove the werewolves of Denver out of their territories and plunged the local Shadow Realm into turmoil. Reeling but not defeated, a werewolf firebrand named Max Roman united a previously unheard-of alliance of packs to slay the spirit and reclaim the lost land. After the fighting ended, he began a program of "sponsoring" young wolves not yet attached to a pack. A few months ago,
You have chased your quarry for weeks & cut off all routes of escape. But now they have fled into a strange place in the Shadow, a place that Isn't of sparks.
Description:
You have chased your quarry for weeks and cut off all routes of escape. But now they have fled into a strange place in the Shadow, a Place That Isn’t of sparks, information and danger. But the Wolf Must Hunt. A game of pursuit and action.
You were taught well. Though you were a young pack, you knew to cut off every avenue of escape before you called the Sacred Hunt. But your totem warned you that when the prey was cornered, it could be desperate.
Set in the Old West. One of your kin has been harmed. The spirits & the clues indicate that there are new werewolves in town. Who are they & what do they want?
Phoenix,AZ - Your pack runs the local park & trails. Tending the trails & guests, you also bind a great monster in the hills, away from peering eyes. It is loose, & you must retrieve it, soon.
Description:
Phoenix,AZ – Your pack runs the local park and trails. Tending the trails and guests, you also bind a great monster in the hills, away from peering eyes. It is loose, and you must retrieve it, soon. Your rivals will notice its absence, and take advantage of your weakness if you dally. Will you set forth a plan to capture it, or destroy it? How long before it kills an innocent?
Nearly starving, your pack & Viking kinfolk settled a fertile island with fishing, farming & spiritual power. At the Jarl's longhouse you feast, but now a lone scout barges in with grim news.
Description:
Nearly starving, your pack and Viking kinfolk settled a fertile island with fishing, farming and spiritual power. At the Jarl’s longhouse you feast, but now a lone scout barges in with grim news. Ships landed on the other side of the island, and the scouts were butchered.