Pirates, Empire, Townsfolk and Skeletons vie for control of a quiet coastal village. Use of skirmish rules from earlier editions with some modifications to accommodate waterborne, siege and skirmish actions.
Pirates, Empire, Townsfolk and Skeletons vie for control of a quiet coastal village. Use of skirmish rules from earlier editions with some modifications to accommodate waterborne, siege and skirmish actions.
Pirates, Empire, Townsfolk and Skeletons vie for control of a quiet coastal village. Use of skirmish rules from earlier editions with some modifications to accommodate waterborne, siege and skirmish actions.
Any published army list,2 hour games, total VP is winner, 2150 points, no named heroes, only 1 dispel scroll per army. Spells rolled in front of your opponent prior to start. Painted not required, playing is much more fun!
The great warlord Sknikikk Fang-Rot has discovered a lost tunnel into the jungles of the lost world. Can the Lizardmen hold off the warlord's quest for the great artifacts of the old world?
The great warlord Sknikikk Fang-Rot has discovered a lost tunnel into the jungles of the lost world. Can the Lizardmen hold off the warlord's quest for the great artifacts of the old world?
The great warlord Sknikikk Fang-Rot has discovered a lost tunnel into the jungles of the lost world. Can the Lizardmen hold off the warlord's quest for the great artifacts of the old world?