Introductory game to learn how to play or start a new character. Delving is a dangerous business, but think of all stories you can tell if you survive.
Description:
You awaken to the sounds of crashing waves and muffled shouts. The knot on the back of your head does not seem to be something you remember, but neither were you on a ship out to sea the previous evening. Pressed into service on a ship with a fanatical captain and crew, what adventure awaits you and your fellow prisoners? Learn to play T&T, or if you are an old salt, start a new character.
The previous 10 have failed. What nefarious & inept plan will the intergalactic yet conquering-challenged aliens have next in their efforts to 'save' the Earth from itself?
Description:
In the midst of a series of global natural weather related disasters, a research facility in the Midwest hides its own little secret that may well be the key to saving the planet. The alien plot to rid the Earth of its most dangerous threat, mankind itself, is well under way. But who in the building is really who they claim to be and what are they hiding in the secret underground bunker?
Modern-day misadventure as misfits find miscreants & mythical monsters in America's great outdoors. Part of Para-natural Thursday events, this is actually a detective story with a paranormal twist.
Face vertical challenges, severe weather, & deadly monsters in search of the Jade Tower.
Description:
Trek through the high mountain passes of Ode Antor, the biggest mountain in three universes, in search of the Immortal's Lair. This is a high level adventure for T&T.
You've made it to the city, now it is time to make a name for yourself. With the annual festival underway, there is plenty to do & even more gold to earn for the motivated delver.
Description:
You've made it to the city, now it is time to make a name for yourself. With the annual festival underway, there is plenty to do and even more gold to earn for the motivated delver.
2nd in a series - bring your character if you played in the first session.
Introductory game to learn how to play or start a new character. Delving is a dangerous business, but think of all stories you can tell if you survive.
A classic adventure written by Liz Danforth. Experienced delvers are invited to join in the this hunt for fame and glory. Bring your own character, or one will be provided.
Description:
Near the prow of a wind-lashed, barren cliff overlooking seething surf stands a tall stele over a barrow. On the stone, weathered as it is, may be discerned writing in four tongues – Common, Dwarvish, Elvish, and Orcish – which reads: The sons of Daegal SeaReaver have erected this monument to the honor of their father, lord of the clans. Let none disturb his bones while he dwells with the gods! Written by Liz Danforth
The witch Grezelda has aged all the children of Hilltop to preserve her false youth. Only the Time Piece from the altar can help. A place in Ymir's Tongue, a glacier coming down from Mount Epp.
It is the late 19th century & the world is filled with monsters. You have been invited to join a group that secretly fights the things that go bump in the night. Will you survive your first mission?
If "Old School" is your thing come join in a romp with some original "old school" rules & an original "old school" adventure, published in 1981 Sorcerer's Apprentice Magazine.
Description:
If “Old School” is your thing come join in a romp with some original “old school” rules and an original “old school” adventure,” The Tomb of Axton”, by Paul O’Conner and published in 1981 Sorcerer’s Apprentice magazine issue 9/10. This adventure takes characters across a cold landscape to rob the tomb of an ancient king. Strap on your bag full of 6 sided dice and dare to face the unknown dangers that dwell beneath the cold tundra.