Las Vegas, Modern Day. A false alarm uncovers a crime scene in the quiet suburbs. The Ordo Veritatis fear this could be the first sign of a problem about to return that they thought had been dealt with years before. Admidst a backdrop of serial murder, idol worship and obsession, rival Esoterrorist operations clash head-on and the agents are about to be caught in the cross-fire. Caught in a trap... and they can't walk out...
Amsterdam, Modern Day. The Ordo Veritatis has lost one of their own. Fearing that he could have turned and embraced the Esoterrorists, suspicion falls upon the dead man's cell. If he went rouge, might they follow in his footsteps? Given a chance to clear themselves of suspicion, the cell is dispatched to find out exactly what happened to their friend as he followed trails of funds right to the heart of the Esoterrorist movement.
A murder has taken place aboard Proclaimer Station. The victim is a complete unknown aboard a heavily-monitored, privately-owned research facility orbiting Mars. Assembled by the EM Corporation and backed by the US government, you are sent aboard to investigate.