Fresh from the Vaster Hills Rock Fest, your band is playing at the Zulu Aid concert in London, England. But why is everyone suddenly dressed in 19th-century clothes and riding Hansom cabs? And where are the stage and crowds? And who's that guy lurking around in a deerstalker and Inverness cape? Rock On! (By William A. Barton, designer of Cthulhu By Gaslight and codesigner of GURPS Space.)
Following its gig at the Vaster Hills Rock Fest, your band's van breaks down on a lonely country road in the dead of night (emphasis on "dead") . . . and only one house is nearby: an old, spooky, delapidated manor, straight out of a horror movie (a Rock 'N Horror Picture Show, that is). The name on the mailbox: H. East. Can you find assistance there, or is your career about to take a turn for the worst . . .? (By William A. Barton, designer of Cthulhu By Gaslight and codesigner of GURPS Space.)
After playing the Vaster Hills Rock Fest, your band is suddenly swallowed up by a strange vortex, depositing you in a mystical land, where an odd guru asks you free his people from the Shartruz (a real bunch of baddies). But first you must find the missing Cpl. Salt! If you agree, he'll give you superpowers to aid om your battle--and then send you home to Rock On! (By William A. Barton, designer of Cthulhu By Gaslight and codesigner of GURPS Space.)