The kindness of a stranger is a blessing, but their motives may be far worse than you can imagine. Your party will have to survive & discover the root of a village's darkness. Good luck.
The kindness of a stranger is a blessing, but their motives may be far worse than you can imagine. Your party will have to survive & discover the root of a village's darkness. Good luck.
The kindness of a stranger is a blessing, but their motives may be far worse than you can imagine. Your party will have to survive & discover the root of a village's darkness. Good luck.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into heathen lands, & Flux scholars create incredible machines.
Description:
An introductory adventure to the French medieval roleplaying game Shadows of Esteren (a simple skill based system, focused on role-play, with a unique sanity rule set). Players choose between 12 pre-generated characters, representing various aspects of the three major worlds factions in order to combat dangers and solve mysteries within the gothic and often horrific peninsula of Tri-Kazel. A world where savage warriors and druidic Demorthèn protect reclusive villages from unknowable dangers, emissaries of the Temple expand the Faith into heathen lands by blade and miracle, and strange scholars create incredible machines powered by the destructive regent, “Flux”.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into heathen lands, & Flux scholars create incredible machines.
Description:
An introductory adventure to the French medieval roleplaying game Shadows of Esteren (a simple skill based system, focused on role-play, with a unique sanity rule set). Players choose between 12 pre-generated characters, representing various aspects of the three major worlds factions in order to combat dangers and solve mysteries within the gothic and often horrific peninsula of Tri-Kazel. A world where savage warriors and druidic Demorthèn protect reclusive villages from unknowable dangers, emissaries of the Temple expand the Faith into heathen lands by blade and miracle, and strange scholars create incredible machines powered by the destructive regent, “Flux”.