They couldn’t stop the signal, but they could ignore it, and they did. Now, the crew of the Serenity, battered and broken, but still flying, has to deal with the Alliance, Reavers, and each other.
Description:
They couldn’t stop the signal, but they could ignore it. After a suspiciously long silence, the Alliance refused to admit that there was any truth in the Miranda revelations. However, since then they have started to quietly withdraw troops and support from the rim and even some border planets in order to strengthen their position in the core. Now, the crew of the Serenity, battered and broken, but still flying, is faced with the prospect of dealing with the ever encroaching reaver threat and increasing unrest in the population. While still working through their recent losses and personal turmoil, they must decide if they will encourage and maybe even lead a new revolution or focus on ensuring the safety of the colonists.
They couldn’t stop the signal, but they could ignore it, and they did. Now, the crew of the Serenity, battered and broken, but still flying, has to deal with the Alliance, Reavers, and each other.
Description:
They couldn’t stop the signal, but they could ignore it. After a suspiciously long silence, the Alliance refused to admit that there was any truth in the Miranda revelations. However, since then they have started to quietly withdraw troops and support from the rim and even some border planets in order to strengthen their position in the core. Now, the crew of the Serenity, battered and broken, but still flying, is faced with the prospect of dealing with the ever encroaching reaver threat and increasing unrest in the population. While still working through their recent losses and personal turmoil, they must decide if they will encourage and maybe even lead a new revolution or focus on ensuring the safety of the colonists.
A horror/suspense take on the Firefly universe. You wake up with no memory and four companions who are just as forgetful. How will you cope with being on the edge of nothing?
Description:
You awake in the cold cargo bay of an old rust-bucket ship floatin' out in the black. You can't remember your own name, and by the looks of the other people you woke up with you aren't the only one. The engine's barely turning - just enough to keep everyone breathing - and there's something strange about such a big boat being so quiet... A short pre-made adventure with a horror/suspense theme. This adventure involves far more social roleplay than combat.
A horror/suspense take on the Firefly universe. You wake up with no memory and four companions who are just as forgetful. How will you cope with being on the edge of nothing?
Description:
You awake in the cold cargo bay of an old rust-bucket ship floatin' out in the black. You can't remember your own name, and by the looks of the other people you woke up with you aren't the only one. The engine's barely turning - just enough to keep everyone breathing - and there's something strange about such a big boat being so quiet... A short pre-made adventure with a horror/suspense theme. This adventure involves far more social roleplay than combat.
The crew of the ‘Nothin Special’ have fallen on hard times lately, and have had to resort to slightly less than legal means to make ends meet. Following a promising lead to the salvage yards orbiting the moon of Ita, the crew may have just hit pay dirt. However, it appears that others may be following the same lead to the same dirt.
Out on the Fringe, good folk mostly have to do for themselves. There is plenty of room for villains to run & hide. Out in the Black, it'd take heroes to stand up for what's right, men and women like the crew of Pinkerton's Legacy, aiming to make life safer on the frontier, living off the bounties of criminals that they capture or kill, and the occasional reward from the grateful. Role-playing stressed. Big Damn Heroes provided.
Out on the Fringe, good folk mostly have to do for themselves. There is plenty of room for villains to run & hide. Out in the Black, it'd take heroes to stand up for what's right, men and women like the crew of Pinkerton's Legacy, aiming to make life safer on the frontier, living off the bounties of criminals that they capture or kill, and the occasional reward from the grateful. Role-playing stressed. Big Damn Heroes provided.
Out on the Fringe, good folk mostly have to do for themselves. There is plenty of room for villains to run & hide. Out in the Black, it'd take heroes to stand up for what's right, men and women like the crew of Pinkerton's Legacy, aiming to make life safer on the frontier, living off the bounties of criminals that they capture or kill, and the occasional reward from the grateful. Role-playing stressed. Big Damn Heroes provided.