In the city of Hollowfaust, a hero with regional renown has met his final forfeiture. The family is grieving but is also pleading for your party's help since the family does not possess the gold.
Description:
In the city of Hollowfaust, a hero with regional renown has met his final forfeiture. The family is grieving but is also pleading for your party's help since the family does not possess the gold to buy their loved one’s remanded body for a proper funeral cremation. Per the laws of the city, the guildsmen have detain the hero's body until gratuity is paid. However, time is limited and if the gratuity is not paid, the body will go to the Underfaust for whatever purpose the guildsmen decide. In this city, the dead carry value and your party must come up with something to barter with. Run by The Wrecking Crew and The Dead Gamers Society
In the marsh lands of Blood Bayou, there is a superstition about a special work from the playwright Marius of Hothai: Carnival of Blood. This black comedy is rumored to have lead many to their deaths.
Description:
In the marsh lands of Blood Bayou, there is a superstition about a special work from the playwright Marius of Hothai: Carnival of Blood. This black comedy is rumored to have lead many spectators to their deaths or disappearances around the theatre in which it is performed. So much speculation surrounded this play that authorities stepped in to stop it, and theatre troupes also refused to perform it. But there are those with wealth or curiosity (perhaps both) that have been known to commission the forbidden performance anyway. Your party finds themselves guests at such a showing but are the superstitions true? Run by The Wrecking Crew and The Dead Gamers Society.
Surrounding townships in the region have come under attack by what is thought to be titan worshippers with a taste for blood. Traveling merchants have gone missing.
Description:
Surrounding townships in the region have come under attack by what is thought to be titan worshippers with a taste for blood. Traveling merchants have gone missing, villages have been raided and people are being taken. Rumors persist that those kidnapped are being used for ritual sacrifices! These mad-tongued savages in carapace-like armor are spreading across the countryside. Other authorities have sent many heroes beforehand to take care of this threat only to never return. The risks are higher than ever before. Can your party find the source of this savagery and put a stop to it? Run by The Wrecking Crew and The Dead Gamers Society.