In a French mountain in ‘44, US paratroopers discovered a German time travel device. Now, in 1957, on a small island in the Indian Ocean, a joint Army-Navy team is ready to see where it leads.
Description:
In 1944 US paratroopers discovered a German special project buried in a French mountain. The Germans were working on a time travel device. The experiment was stopped by the paratroopers and after the war ended the US army transported the whole device to Diego Garcia with the Navy’s help. It is now 1957 and the joint Army-Navy team is ready to start sending people to explore the other side.
In a French mountain in ‘44, US paratroopers discovered a German time travel device. Now, in 1957, on a small island in the Indian Ocean, a joint Army-Navy team is ready to see where it leads.
Description:
In 1944 US paratroopers discovered a German special project buried in a French mountain. The Germans were working on a time travel device. The experiment was stopped by the paratroopers and after the war ended the US army transported the whole device to Diego Garcia with the Navy’s help. It is now 1957 and the joint Army-Navy team is ready to start sending people to explore the other side.
During the homecoming pep rally, a supervillain has taken the students hostage. Can your local team of heroes save the kids & their homecoming weekend?
Charlie’s Angels team up with the A-Team to stop the nefarious plots of Bond Villain Henchmen. Save the World! Look Fabulous! Make sure your Plan Comes Together!
Description:
Unknown to their villainous masters, the number twos have joined forces to become number one. In the process of removing their masters, the henchmen also killed 007. Now MI6 and the CIA have turned to their own number twos, Charlie’s Angels and The A-Team to stop this unusual group of villains.
Charlie’s Angels team up with the A-Team to stop the nefarious plots of Bond Villain Henchmen. Save the World! Look Fabulous! Make sure your Plan Comes Together!
Description:
Unknown to their villainous masters, the number twos have joined forces to become number one. In the process of removing their masters, the henchmen also killed 007. Now MI6 and the CIA have turned to their own number twos, Charlie’s Angels and The A-Team to stop this unusual group of villains.
This twisted tale takes a posse of hard-riding drovers and their Longhorns from the rolling hills of Texas through swollen streams in Colorado, the haunted prairies of Wyoming, and more!
Tower of High Sorcery is discovered. Race the Draconian army to discover the secrets.
Description:
Long before the Cataclysm there were many Towers of High Sorcery. All were on Ansalon, except one…only known in legends and rumored to contain a powerful artifact from the Age of Dreams. Thought to have the combined power from Palidine and Taknisis, this was a symbol of the great war and was placed in the care of this tower's wizards. Recently the tower was discovered by Dwarves after a major earth quake on the continent of Taladas. The Conclave has sent your group to explore and find the artifact before the Queen’s Draconian armies find it first. The race is on.
Tower of High Sorcery is discovered. Race the Draconian army to discover the secrets.
Description:
Long before the Cataclysm there were many Towers of High Sorcery. All were on Ansalon, except one…only known in legends and rumored to contain a powerful artifact from the Age of Dreams. Thought to have the combined power from Palidine and Taknisis, this was a symbol of the great war and was placed in the care of this tower's wizards. Recently the tower was discovered by Dwarves after a major earth quake on the continent of Taladas. The Conclave has sent your group to explore and find the artifact before the Queen’s Draconian armies find it first. The race is on.
Life isn't good when you're broke and on the run. One of the Parisian warlords might be gracious enough to cancel your debt if you discreetly procure something he wants.
Description:
Château d'Amberville stood deserted in the heart of Parc des Buttes Chaumont, surrounded by a choking mist for well over 300 years. Rumors persist that the d'Amberville treasury deep within the Chateau is brimming with pre-Rift treasure both magical and mundane. The impetuous, but feared, warlord Glantri obtained the method to breach the mist, break into the chateau, and empty it of its treasures. If you make it in, grab the goods, and make it out alive, Glantri will payoff your debts to the Atlantean cartels and may even let you keep a few trinkets for yourself.
Your company of riders were just running supplies into town. But a chance encounter leads you into the crosshairs of a violent band of outlets in this fantasy western adventure!