In this game, players are divided in two clans; each clan contains loyal dwarves, selfish dwarves, and a saboteur, secretly working for the opposite clan.
Description:
Players have their own pawn, and the dwarves must move over the paths in order to physically reach the four goal cards, one of which contains a sleeping dragon that you don't want to wake, so try to avoid that one, if possible. The (non-dragon) goal cards yield a variable number of points, depending on the displayed, but secret, treasure cards.
In this game, players are divided in two clans; each clan contains loyal dwarves, selfish dwarves, and a saboteur, secretly working for the opposite clan.
Description:
Players have their own pawn, and the dwarves must move over the paths in order to physically reach the four goal cards, one of which contains a sleeping dragon that you don't want to wake, so try to avoid that one, if possible. The (non-dragon) goal cards yield a variable number of points, depending on the displayed, but secret, treasure cards.
In this game, players are divided in two clans; each clan contains loyal dwarves, selfish dwarves, and a saboteur, secretly working for the opposite clan.
Description:
Players have their own pawn, and the dwarves must move over the paths in order to physically reach the four goal cards, one of which contains a sleeping dragon that you don't want to wake, so try to avoid that one, if possible. The (non-dragon) goal cards yield a variable number of points, depending on the displayed, but secret, treasure cards.