Rules will be taught. A four-piece modular board forms a large room with walls and color-coded targets spread around the board. Placed on top of the surface are four robots. The idea for each turn is to get the like-colored robot to randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots which will enable them to move the required robot to the target in the fewest moves. There are no turns and no luck.
Four robots move on the floor of a warehouse. As they have no brakes, they rely on obstacles such as walls and other robots to stop. Once stopped, they can turn left or right and move again. On each turn, a target is chosen and the player_x0019_s search for the route with the fewest moves to the target. Age 10 and up. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7.
Four robots move on the floor of a warehouse. As they have no brakes, they rely on obstacles such as walls and other robots to stop. Once stopped, they can turn left or right and move again. On each turn, a target is chosen and the player_x0019_s search for the route with the fewest moves to the target. Age 10 and up. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7.
Four robots move on the floor of a warehouse. As they have no brakes, they rely on obstacles such as walls and other robots to stop. Once stopped, they can turn left or right and move again. On each turn, a target is chosen and the player_x0019_s search for the route with the fewest moves to the target. Age 10 and up. Part of the Rio Grande Tournament. Sponsored by Rio Grande Games/GB7.
Four robots move on the floor of a warehouse. As they have no brakes, they rely on obstacles such as walls and other robots to stop. Once stopped, they can turn left or right and move again.