A deckbuilding game of galactic survival. Nuke the alien overlord or build up your economy for later. A game with secret roles, dynamic gameplay, & nukes on your first turn!
Description:
A game I designed that has its roots from the first time I played Dominion. Dominion has a great economy, but little player interaction, and an anti-climactic ending. I also played a lot of BANG, which is the opposite - player interaction is its primary appeal, but you've still got luck of the draw. I originally played both games at the same time, and that was fun, but eventually merged them cleanly into a deckbuilding game that works on its own.
A deckbuilding game of galactic survival. Nuke the alien overlord or build up your economy for later. A game with secret roles, dynamic gameplay, & nukes on your first turn!
Description:
A game I designed that has its roots from the first time I played Dominion. Dominion has a great economy, but little player interaction, and an anti-climactic ending. I also played a lot of BANG, which is the opposite - player interaction is its primary appeal, but you've still got luck of the draw. I originally played both games at the same time, and that was fun, but eventually merged them cleanly into a deckbuilding game that works on its own.
A deckbuilding game of galactic survival. Nuke the alien overlord or build up your economy for later. A game with secret roles, dynamic gameplay, & nukes on your first turn!
Description:
A game I designed that has its roots from the first time I played Dominion. Dominion has a great economy, but little player interaction, and an anti-climactic ending. I also played a lot of BANG, which is the opposite - player interaction is its primary appeal, but you've still got luck of the draw. I originally played both games at the same time, and that was fun, but eventually merged them cleanly into a deckbuilding game that works on its own.