Goblins pouring out of True Dungeon, Vampire LARPers becoming actual vampires, the line for will-call overrun with zombies! And you just want to get to your game with acclaimed GM Donella Hvedrungr!
Description:
It's been more than 20 years since scientists at the super-conducting super-collider in Texas discovered magic.
Since then, everyone's become accustomed to the presence of magic and strangeness in their lives. Quanta was quickly chartered and set about making sure magic users were being safe and operating within the law. They also work tirelessly to make sure no supernatural creatures are able to disrupt society, although many of them have appeared and joined us in our day-to-day lives.
It’s all pretty normal now (for adjusted values of normal, anyway), so you and your friends anticipated a pretty routine GenCon.
This RPG uses a new game engine designed for fast-paced combat and deep story telling with a multi-part initiative system that changes from round to round and allows players to use their choice of actions to influence when they act, not just how.
Goblins pouring out of True Dungeon, Vampire LARPers becoming actual vampires, the line for will-call overrun with zombies! And you just want to get to your game with acclaimed GM Donella Hvedrungr!
Description:
It's been more than 20 years since scientists at the super-conducting super-collider in Texas discovered magic.
Since then, everyone's become accustomed to the presence of magic and strangeness in their lives. Quanta was quickly chartered and set about making sure magic users were being safe and operating within the law. They also work tirelessly to make sure no supernatural creatures are able to disrupt society, although many of them have appeared and joined us in our day-to-day lives.
It’s all pretty normal now (for adjusted values of normal, anyway), so you and your friends anticipated a pretty routine GenCon.
This RPG uses a new game engine designed for fast-paced combat and deep story telling with a multi-part initiative system that changes from round to round and allows players to use their choice of actions to influence when they act, not just how.