Huge gaming session with multiple New mini-campaigns before the final fight of the night! Prepare to siege a castle, overthrow a tyrant and save the realm!
This is part 2 of Darkmore Besieged. We take all the events of the previous night and build you a delicious soup of wanton destruction and exploding chickens.
Description:
How did the previous night go? This game will take the previous night's events into how the game plays out. Multiple GMs. Mini Campaigns that you choose. Did you leave some alive you shouldn't have? Will a vengeful family member seek you out for revenge? Was there a traitor in your midst? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one.
10 Year Gen Con Anniversary! Huge gaming session with multiple new mini campaigns before the final fight of the night! Prepare to siege a castle, overthrow a tyrant and save the realm!
Description:
Even Bigger than before! This will be a grand night of gaming. Multiple GM's. Mini Campaigns that you choose. These change every year. Do you break out the rightful ruler from the dungeon, ferret out the spy in your ranks or do you send in a spy of your own? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Go to the website for updates on the game!
Huge gaming session with multiple mini missions before the final fight of the night! Game play will be based on previous nights events (No need to have played).
Description:
How did the previous night go? This game will take the previous nights events into how the game plays out. Multiple GM's. Mini Campaigns that you choose. Did you leave some alive you shouldn't have. Will a vengeful family member seek you out for revenge? Was there a traitor in your midst? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Come celebrate our 10 Year Gen Con Anniversary!!
Huge gaming session with multiple mini campaigns before the final fight of the night! Prepare to siege a castle & overthrow a tyrant. Did I mention she likes to throw fireballs indiscriminately?
Description:
Even Bigger than before! This will be a grand night of gaming. Multiple GM's. Mini Campaigns that you choose. These change every year. Do you break out the rightful ruler from the dungeon, ferret out the spy in your ranks or do you send in a spy of your own? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Go to the website for updates on the game!
Huge gaming session with multiple mini missions before the final fight of the night! Game play will be based on previous night's events (No need to have played).
Description:
How did the previous night go? This game will take the previous nights events into how the game plays out. Multiple GM's. Mini Campaigns that you choose. Did you leave some alive you shouldn't have. Will a vengeful family member seek you out for revenge? Was there a traitor in your midst? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Go to the website for updates on the game!
You have crashed on an island with several other escaped POW's You must escape the island before the terrors that come at night discover you & take you for a fate worse than death.
Description:
New this year at Gen Con! This will be a grand night of gaming. Multiple GM's. Mini Campaigns that you choose. The night will be of your own making while you try to survive the night. Be careful your choices could cause disaster for the other players It will be a long night but a great one. Go to the website for updates on the game!
Huge gaming session with multiple mini campaigns before the final fight of the night! Prepare to siege a castle & overthrow a tyrant. Did I mention she likes to throw fireballs indiscriminately?
Description:
Even Bigger than before! This will be a grand night of gaming. Multiple GM's. Mini Campaigns that you choose. These change every year. Do you break out the rightful ruler from the dungeon, ferret out the spy in your ranks or do you send in a spy of your own? The night will be of your own making while you prepare for the final siege of the fortress. It will be a long night but a great one. Go to the website for updates on the game!
You are a member of a squad of operatives tasked with penetrating the blockaded skies of Earth in order to reach an overrun scientific facility. You are to extract 3 surviving scientists alive.
Description:
(Part 2 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason
You are a squad of soldiers on Earth when the Nhilus begin their invasion. You are tasked with defending a crucial installation from the Nhilus hordes. Success here is imperative to the coalition.
Description:
(Part 1 of 4) These missions are designed in order for new players to enter at any point in the story. The year is 2998. The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose: to repel an advanced race of beings who have come to be known as the ‘Nhilus’. Little is known about this warlike race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All recorded efforts made to communicate with them have ended in massacre. They do not speak to, nor reason with their enemies. Their advanced technology appears to be alive, and their physical resilience has rendered conventional methods of making war with them all but hopeless. With galactic society on the precipice of its end, decisions made in desperation rule over reason