Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Can they find out who - and why?
Description:
Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Description:
You are assassins who kill the targets who can't be killed.
Take the fight against Dracula to the Royal Opera House as you confront one of his brides & her ballet company. Can your Edom team stop the British art scene falling under the master vampire's sway?
Description:
Take the fight against Dracula to the Royal Opera House in 1971 London, as you confront one of his brides and her ballet company. Can your Edom team stop the Britishart scene falling under the master vampire's sway?
In 1981, a prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe in Munich.
Description:
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society. Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking down Dracula, sometimes have to deal with other supernatural beings in the interest of protecting the free world.
In 1981, a prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe in Munich.
Description:
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society. Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking down Dracula, sometimes have to deal with other supernatural beings in the interest of protecting the free world.
You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.
You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.
In this prequel to Dracula, British adventurers exploring the Balkans during the Russo-Turkish war in 1877 thwart a vampiric horror.
Description:
You play George Stoker, Armin Vambery, and other servants of the Crown on the front lines of the Russo-Turkish War of 1877. War is hell, and in this war, George Stoker has found hell's servants - the Un-Dead. Your mission is simple: escape, warning, and surgical examination? Discover the bloody roots of Edom in the war-torn Balkans.