The full moon is about to rise, and you have the sinking suspicion that someone in magic school detention will turn into a werewolf. What will you do?
Description:
You're a student at New World Magischola, North America's premier college of wizardry, and stuck in detention on the night of a full moon. You're sure some of your fellow students are secret lycans, and that doesn't bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be - gasp! - expelled! Pre-generated characters are selected at the event.
The full moon is about to rise, and you have the sinking suspicion that someone in magic school detention will turn into a werewolf. What will you do?
Description:
You're a student at New World Magischola, North America's premier college of wizardry, and stuck in detention on the night of a full moon. You're sure some of your fellow students are secret lycans, and that doesn't bode well for everyone stuck in the room. If a lycan can obtain a successful Romulus potion before moonrise, they can resist their transformation. But the ingredients are scattered and expensive, some expired or fraudulent. It's a race against the moon to save yourself and your friends from the danger and contagion of lycanthropy. Lycans not only can harm others and themselves, they can also be - gasp! - expelled! Pre-generated characters are selected at the event.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.