Part 2 of "The Witch-child Trilogy." The western banks of the Greyflood are crowded with Dunlending refugees fleeing the Witch-childâs tyranny, and the heroes must protect them while preventing conflict among the proud and desperate people. The heroes also learn of the Witch-childâs search for a magical weapon lost in the Glanduin River during the days of Angmarâa weapon that could destroy the Free Peoples. The actions and sacrifices of the heroes will determine the fate of thousands, if not more.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 2 of "The Witch-child Trilogy." The western banks of the Greyflood are crowded with Dunlending refugees fleeing the Witch-childâs tyranny, and the heroes must protect them while preventing conflict among the proud and desperate people. The heroes also learn of the Witch-childâs search for a magical weapon lost in the Glanduin River during the days of Angmarâa weapon that could destroy the Free Peoples. The actions and sacrifices of the heroes will determine the fate of thousands, if not more.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 2 of "The Witch-child Trilogy." The western banks of the Greyflood are crowded with Dunlending refugees fleeing the Witch-childâs tyranny, and the heroes must protect them while preventing conflict among the proud and desperate people. The heroes also learn of the Witch-childâs search for a magical weapon lost in the Glanduin River during the days of Angmarâa weapon that could destroy the Free Peoples. The actions and sacrifices of the heroes will determine the fate of thousands, if not more.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 3 of "The Witch-child Trilogy." The Witch-childâs attention has shifted east across the Isen River, and the heroes sense a moment of weakness. The terrible evil of the Witch-child is faltering but still deadly, and her army grows every day. The heroes must stealthily enter Dunland and make a reckless attempt to strike at the very heart of the Witch-childâs lair. However, once in the rocky vales, they find that alliances have been struck and more than just Wildmen thirst for blood at the foot of the Misty Mountains.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 3 of "The Witch-child Trilogy." The Witch-childâs attention has shifted east across the Isen River, and the heroes sense a moment of weakness. The terrible evil of the Witch-child is faltering but still deadly, and her army grows every day. The heroes must stealthily enter Dunland and make a reckless attempt to strike at the very heart of the Witch-childâs lair. However, once in the rocky vales, they find that alliances have been struck and more than just Wildmen thirst for blood at the foot of the Misty Mountains.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 3 of "The Witch-child Trilogy." The Witch-childâs attention has shifted east across the Isen River, and the heroes sense a moment of weakness. The terrible evil of the Witch-child is faltering but still deadly, and her army grows every day. The heroes must stealthily enter Dunland and make a reckless attempt to strike at the very heart of the Witch-childâs lair. However, once in the rocky vales, they find that alliances have been struck and more than just Wildmen thirst for blood at the foot of the Misty Mountains.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 1 of "The Witch-child Trilogy." The heroes are at the home of Arassuil, an aging Ranger tasked with watching over near-deserted Minhiriath and the restless Dunlendings across the Greyflood River. Arassuilâs few Rangers report that Dunlendings now raid along the western bank of the great river. This is unheard of, and Arassuil can think of no explanation. Because he cannot afford to pull his Rangers from their patrols, he put out a call for heroes to assist him. The heroes have answered the call and will journey into the lonely territory to find the truth and stop the Shadow.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 1 of "The Witch-child Trilogy." The heroes are at the home of Arassuil, an aging Ranger tasked with watching over near-deserted Minhiriath and the restless Dunlendings across the Greyflood River. Arassuilâs few Rangers report that Dunlendings now raid along the western bank of the great river. This is unheard of, and Arassuil can think of no explanation. Because he cannot afford to pull his Rangers from their patrols, he put out a call for heroes to assist him. The heroes have answered the call and will journey into the lonely territory to find the truth and stop the Shadow.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 1 of "The Witch-child Trilogy." The heroes are at the home of Arassuil, an aging Ranger tasked with watching over near-deserted Minhiriath and the restless Dunlendings across the Greyflood River. Arassuilâs few Rangers report that Dunlendings now raid along the western bank of the great river. This is unheard of, and Arassuil can think of no explanation. Because he cannot afford to pull his Rangers from their patrols, he put out a call for heroes to assist him. The heroes have answered the call and will journey into the lonely territory to find the truth and stop the Shadow.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.