An exciting cooperative strategy game in which players work together to evacuate colonists before they’re converted into alien creeps. Players take 5 actions to move, Kill creeps, and use cards.
An exciting cooperative strategy game in which players work together to evacuate colonists before they’re converted into alien creeps. Players take 5 actions to move, Kill creeps, and use cards.
An exciting cooperative strategy game in which players work together to evacuate colonists before they’re converted into alien creeps. Players take 5 actions to move, Kill creeps, and use cards.
An exciting cooperative strategy game in which players work together to evacuate colonists before they’re converted into alien creeps. Players take 5 actions to move, Kill creeps, and use cards.
In this cooperative game, you are the last hope for these ungrateful humans. As a robot, it's your job. You need to rescue at least 28 of the colonists before the space station is overrun by Creeps.
In this cooperative game, you are the last hope for these ungrateful humans. As a robot, it's your job. You need to rescue at least 28 of the colonists before the space station is overrun by Creeps.
You're a crack team of rescue robots, launched into space to help the humans at the Jupiter Deep colony get out of whatever predicament they've gotten themselves into.
Description:
Jupiter Rescue is an exciting cooperative strategy game in which 2 to 7 players work together to evacuate colonists before they’re converted into alien creeps. Players take 5 actions to move, drive back the creeps, and use powerful programming cards. The board and dice rolls determine creep advancement, and double-sided tiles allow for hundreds of station variations.
You're a crack team of rescue robots, launched into space to help the humans at the Jupiter Deep colony get out of whatever predicament they've gotten themselves into.
Description:
Jupiter Rescue is an exciting cooperative strategy game in which 2 to 7 players work together to evacuate colonists before they’re converted into alien creeps. Players take 5 actions to move, drive back the creeps, and use powerful programming cards. The board and dice rolls determine creep advancement, and double-sided tiles allow for hundreds of station variations.