You've escaped Rehendi I's orbiting prison. Congratulations! It's too bad your shuttle doesn't have a Flux drive. Of course, you can always land on Rehendi's surface, dodge Fini thugs and inmates, sneak past the Trig raiders, and "acquire" an adequate vessel. You may even be rewarded with a juicy bonus and some well-deserved down time. Or, you can float in your tin can like so much space debris. The choice is yours.
The Nazis race you to the source of a powerful magic in the South American Jungles. Can you get there and unravel the mystery before they do? Is there a spy in your midst? Dr. Holdst thinks you are the ones to save the world from an ancient evil, don't let him down!
Mencuin Inc has broken the trade laws on production of battle drugs and you are the Interstellar Trade Officers that will bring them to justice. When you land, all is not as it should be. Comm is out, damage all around and the crew running wild. Still, you have a mission to do and you need to find the evidence that will shut them down!