One player takes on the role of an escaped student who is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep Ones, trying to prevent the Human player from escaping.
One player takes on the role of an escaped student who is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep Ones, trying to prevent the Human player from escaping.
One player takes on the role of an escaped student who is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep Ones, trying to prevent the Human player from escaping.
One player takes on the role of an escaped student who is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep Ones, trying to prevent the Human player from escaping.