The vampires' hold on Detroit is weak from infighting, making it a perfect time to finally rid the city of them once and for all. The Malleus Maleficarum has sent in a specialized cell of Hunters to deal with the remaining leeches. Grab your stake and Rosary; it’s a bad night to be a vampire in the Motor city.
The Yyorvan Oil Company was very happy with the progress of it's new Atlantic Oil drill, which up until a few weeks ago was moving ahead of schedule. Then problems started. Hiccups at first, but now the crew is rambling about creatures that change shape and kill... if they haven't already vanished.
There’s an old brick house on Riverside Drive where they say even the leeches and wolves don’t go. So far your cell has decided to heed that warning and stay away. Now, however, whispers have begun in the slums and the alleys that an old horror has awoken. It's time to hunt the monster under the bed. Pregen characters available or bring your own 100 point Hunter.
Since Chad took that rock from the museum last year we've all been having hallucinations. The brass say it's just trauma exposure to the lupis form; that's crap and they know it...Something’s wrong. Bring your own 75 point Hunter or play a Pre-Gen.
You've known Mrs. Martha Johnson all your life. She taught your Sunday School, gives organ lessons, and her cookies always place every year at the county fair. But something from her past is about to make your present a nightmare.
It's a dream come true. An insanely wealthy organization has given your cell everything they could ever want: weapons, vehicles, contacts and seemingly limitless resources. The only catch? You have to hunt every vampire you meet. Sounds too good to be true.
Infighting has been the name of the game for the Council of Twelve, a Lucifuce-run Conspiracy, for centuries. When the ward of one of the Regional leaders goes missing; your cell is pulled unwillingly into a web of darkness and deceit that stretches from the skyscrapers of Manhattan to the sacred halls of the Vatican.