This area should be a thriving swamp. Instead you find yourselves slogging through thick mud & stagnant pools. It is up to you to rescue the dryad & restore this section of forest to harmony.
Description:
This is a 5th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Pits of loose sand threaten to swallow you up at nearly every turn. Gouts of fire spew up from the ground to roast you at the others. Then there are the rodents. Huge, nasty rodents of unusual size!
Description:
This is a 7th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
The tree towers overhead like something from a nightmare. This is where you are supposed to be. After months of travelling this forsaken forest, your objective is at hand: Zobekn must be stopped.
Description:
This is an 8th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
Journey into a town ruled by 1 man's madness. Investigate the town known as Maridu, a ruined village hiding a dark secret that may be best left undiscovered.
Description:
This adventure takes place in and around the haunted ruins of a freed slave commune and is designed to be completed in one session by 3rd-4th level characters.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.
A gaunt, middle-aged man approaches you. A collector of rocks, he offers more coin than seems reasonable but you need to funds for legal counsel. Enter forest. Find crater. Get rock. Easy, right?
Description:
This is a 6th level HM5e adventure. Though part of an ongoing storyline, it can be played independently of the other parts.
HackMaster plays like an old-school game with new school mechanics. Active defense. Armor and shields that make you easier to hit but absorb damage. And best of all, you needn’t ever wait for your turn – the whole game is based on the ‘seconds’ system, much like timekeeping in the real world. If your character wants to take an action or change his mind in the middle of an action, by all means, do it! No sense in standing around.