One tradition that is going strong is the traveling circus. Instead of real creatures, modified Gears perform today. Who, or what, is vandalizing the show?
The Church of Redemption recruits new members from prisons in the Badlands. The sheriff of Haven Sands has decides your group is the kind who can be saved.
The Badlands and its corrosive white sands is a terrible place to ditch your valuable cargo from orbit! Hyperion Werks will pay big Marks to get it back.
The Network News Corps is profiling life in the Badlands. Is it as dangerous as portrayed? A veteran NNC news team has been sent into the desert to find out.
A voice from your past brings you grim news. The dying wish of an old friend reunites your group again, this time at a mining town deep in the Badlands.
A garbled data transmission is the last thing heard from Dr. Hanz Gryphin. Is there a clue in his last message to lead you to him before it’s too late?
Some Duelists in the Badlands fight not for their regiment, but for profit. Now the need for Gear pilots is more than the supply, so new ones must be found.
Rude nurses and huge needles are not the worst thing happening now. A bad case of food poisoning becomes a fight for life. That wasn't so bad, now was it?