Can 8 Mages solve the mystery of an impossible crime without compromising the prestige of their masters? Pregenerated characters provided. Gurps Magic experience needed.
The scourge of the kingdom has invited a group of the best young knights & mages oppossed to him to his own funeral. The invitations are in his handwriting. Is it a trap? Will you attend?
Draagekriekian youths on the verge of adulthood are tested on a wilderness journey. It is rigorouss but seldom fatal. Something is terribly wrong & this years group must face extermination!
You and your newly formed band of adventurers have been hired by the town council to assassinate the evil sorcerer Pellam. Easy as 1,2,3. Right? A MarkCon event.
Ronald and friends have landed in the wild west of the 1880’s. They must rescue a lady from murderous outlaws, restore a boy’s honor, find a lost fortune in gold, and ride 3 days into the desert.
Ronald and his friends have thwarted one evil plot but another is waiting in the wings. Can you save the town from the howling in the night? A MarkCon event.
Bad things come in threes. Ronald and his friends have stopped 2 evil plots but now they face a third plot hatched from deep in the earth, that threatens to destroy the entire town.
Ronald and his friends have gotten lost while time traveling. Where have they landed? When have they landed? What evil lurks behind the scene of this quiet village. A MarkCon event.
A group of thieves go for the ultimate loot-the guild of Mages. Can they do it with no Mages themselves? Pregenersted characters provided. Gurps Magic experience needed.