This camp's been closed for 20 years. The murders were just a story, right? We've got enough booze, pot, & distance from authority to make this the greatest summer ever... what could go wrong?
Description:
A narrative RPG based on movies like Fargo, A Simple Plan, & others where a seemingly simple goal becomes a gigantic mess of epic proportions. Gee, a disaster at Camp Clearglass.
Congratulations, you outstanding adventurers, you have slain the dragon and claimed its treasure hoard! Now, to go spend it at the local village (who had darn well better be grateful...)
Description:
A narrative RPG based on movies like Fargo, A Simple Plan, & others where a seemingly simple goal becomes a gigantic mess of epic proportions. Bring your improv story-telling skills to determine what happens when a band of adventurers returns to the podunk village next to the dragon's lair after slaying it.
Supernatural Hunters have a very short life expectancy. Any Hunt could be your last, anything could go wrong at any time... A mechanics-driven narrative game where things go wrong... HORRIBLY wrong.
Description:
A narrative RPG based on movies like Fargo, A Simple Plan, & others where a seemingly simple goal becomes a gigantic mess of epic proportions. Bring your improv story-telling skills to determine what happens when a hunt from the CW show "Supernatural" goes wrong.
The heroes of Pinnacle City are all that prevent its devastation! Now, if they'd just do something about it, instead of arguing... A mechanics-driven narrative game where things go SUPER wrong.
Description:
A free-form narrative game about a giant fustercluck. The players play a group of superheroes or villains and civilians connected to those heroes, caught up in someone's epic plan. Of course, things will only go from bad to worse as this plan spins out of control! (Although the story itself is free-form, there is a mechanical rule structure that directs how the choices in the narrative are resolved.)
What happens when Harry Dresden stumbles on a plot by ne'er-do-wells in Chicago? You'll find out, since you're one of the ne'er-do-wells. A mechanics-driven narrative game where things go wrong.
Description:
A free-form narrative game about a giant fustercluck. The players play a group of supernatural beings or in-the-know vanilla humans in the setting of The Dresden Files, attempting an epic plan. The Tilt element is Harry Dresden himself; the plotting characters' plan goes awry when Chicago's only wizard in the yellow pages gets involved! (Although the story itself is free-form, there is a mechanical rule structure that directs how the choices in the narrative are resolved.)
Supernatural Hunters have a very short life expectancy. Any Hunt could be your last, anything could go wrong at any time... A mechanics-driven narrative game where things go wrong... HORRIBLY wrong.
Description:
A free-form narrative game about a giant fustercluck. In When A Hunt Goes Bad, the Players play a group of Hunters in the setting of the Supernatural television show, caught up in their latest Hunt. Of course, things can always potentially go epically wrong on a Hunt, and people tend to die when they do. Hunter life expectancy is very, Very short. (Although the story itself is free-form, there is a mechanical rule structure that directs how the choices in the narrative are resolved.)