A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
No tricks, no gimmicks. Just simple old school D&D. A caravan guard gig leads to a break-neck, non-stop adventure! 7th level, pre-generated characters, each with simple (but strong) role playing hooks with other PCs.
No tricks, no gimmicks. Just simple old school D&D. A caravan guard gig leads to a break-neck, non-stop adventure! 7th level, pre-generated characters, each with simple (but strong) role playing hooks with other PCs.
No tricks, no gimmicks. Just simple old school D&D. A caravan guard gig leads to a break-neck, non-stop adventure! 7th level, pre-generated characters, each with simple (but strong) role playing hooks with other PCs.
No tricks, no gimmicks. Just simple old school D&D. A caravan guard gig leads to a break-neck, non-stop adventure! 7th level, pre-generated characters, each with simple (but strong) role playing hooks with other PCs.
When the messenger told Louis that he had inherited an inn, he had been excited. Little did he know the trouble he would be in for. Welcome to the Inn of the Feisty Wench, where tinderbox construction and mayhem are kings. Role-playing emphasized.
When the messenger told Louis that he had inherited an inn, he had been excited. Little did he know the trouble he would be in for. Welcome to the Inn of the Feisty Wench, where tinderbox construction and mayhem are kings. Role-playing emphasized.
When the messenger told Louis that he had inherited an inn, he had been excited. Little did he know the trouble he would be in for. Welcome to the Inn of the Feisty Wench, where tinderbox construction and mayhem are kings. Role-playing emphasized.