The party must now brave the underground remains of Skaggerak's Keep. They continue to carry the cursed dagger, believing it is key to reimprisoning the Rot Weaver when they find his crypt.
Description:
A voice cracks and wheezes from beyond the black arch, “You have come in vain. The dead keep these halls and they mean not to share them.” An ancient vulture, with tattered feathers and a heavily scarred beak steps from the void. Milky grey eyes stare without focus out of a dull black face. A long tail of broken feathers, caked with years of grime, drags the ground from under an equally ancient robe. The vulture raises a sword, meaning to keep you from entering the arch, where you know you must go. What do you do? The final chapter in the Seeds of Decay series. Playing in previous chapters not required. 7th-level characters will be provided.
The party must now brave the underground remains of Skaggerak's Keep. They continue to carry the cursed dagger, believing it is key to reimprisoning the Rot Weaver when they find his crypt.
Description:
A voice cracks and wheezes from beyond the black arch, “You have come in vain. The dead keep these halls and they mean not to share them.” An ancient vulture, with tattered feathers and a heavily scarred beak steps from the void. Milky grey eyes stare without focus out of a dull black face. A long tail of broken feathers, caked with years of grime, drags the ground from under an equally ancient robe. The vulture raises a sword, meaning to keep you from entering the arch, where you know you must go. What do you do? The final chapter in the Seeds of Decay series. Playing in previous chapters not required. 7th-level characters will be provided.
Your party has been tasked with finding the lost tomb of the Rot Weaver. The few clues you were given led you to an unexplored grotto hiding an ancient statue.
Description:
From a time of forgotten histories, its face is worn and unrecognizable, though atop it, are the remnants of a crown. Thick vines wrap its legs and waist. They twist around its arms and the sword it holds as if in restraint. Gashes, each longer than your arm, like those that might be made from enormous talons, crisscross its shoulders. What manner of creature has perched there? A plaque at its feet, almost entirely hidden by the brambles, reads, “The King is silent, for he was corrupt. He is now bound. His mouth is shut.” 7th-level characters will be provided.
Your party has been tasked with finding the lost tomb of the Rot Weaver. The few clues you were given led you to an unexplored grotto hiding an ancient statue.
Description:
From a time of forgotten histories, its face is worn and unrecognizable, though atop it, are the remnants of a crown. Thick vines wrap its legs and waist. They twist around its arms and the sword it holds as if in restraint. Gashes, each longer than your arm, like those that might be made from enormous talons, crisscross its shoulders. What manner of creature has perched there? A plaque at its feet, almost entirely hidden by the brambles, reads, “The King is silent, for he was corrupt. He is now bound. His mouth is shut.” The Tomb Keeper is from Seeds of Decay, a 5th edition campaign and adventure setting from Splattered Ink Games. 7th-level characters will be provided.
Investigate the mysterious waters around Lake Wood and the caves of the terrible Umzolli! This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. You recently unearthed a seed-like hunk of metal infused with poison. The toxin it released may be cause of forest’s sickness. Where did it come from? The clues lead to Lake Wood. A pack of wolves boldly hunt around the lake. Many who call the lake home have had to leave. You may be Lake Wood’s only hope. The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Investigate the mysterious waters around Lake Wood and the caves of the terrible Umzolli! This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. You recently unearthed a seed-like hunk of metal infused with poison. The toxin it released may be cause of forest’s sickness. Where did it come from? The clues lead to Lake Wood. A pack of wolves boldly hunt around the lake. Many who call the lake home have had to leave. You may be Lake Wood’s only hope. The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Save the forest from an unknown rampaging monster. Your only clue is a petrified goat. This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness of the Alwaysgreen Forest, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. Your party has come together to save the forest. Your investigation into the cause of the forest sickness has brought you to Lytewick where there is rumor of an unknown rampaging monster. A herd of goats has been scattered. All of them are missing but one that has been turned to stone! The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers of all traditions, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Save the forest from an unknown rampaging monster. Your only clue is a petrified goat. This is a campaign setting set in the world of the Dobbers!
Description:
A crack has formed in the darkness of the Alwaysgreen Forest, leaking rot and decay. Trees are withering and crops are failing to mature. Strange, twisted creatures have been seen in the shadows. Your party has come together to save the forest. Your investigation into the cause of the forest sickness has brought you to Lytewick where there is rumor of an unknown rampaging monster. A herd of goats has been scattered. All of them are missing but one that has been turned to stone! The Alwaysgreen Forest is a lush and beautiful land, full of ancient, towering trees; magical, life-giving waters; and deep crystal lined caves. The awakened Woodkin, the majestic Deeret, Ratkind, Dobbers of all traditions, and many more call it their home. Unique species with custom class characters will be provided for this whimsical, family friendly adventure, full of twists, turns and crazy creatures.
The Alwaysgreen Forest needs heroes to stop the mysterious spreading rot. Dobbers are gnome-like creatures in a whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Description:
Join us for this D&D Module pre-release game. Learn about the world, races and creatures of the Alwaysgreen Forest. The world of the Dobbers can also be found in an adventure board game published by Splattered Ink Games.
The Alwaysgreen Forest needs heroes to stop the mysterious spreading rot. Dobbers are gnome-like creatures in a whimsical, family friendly adventure, full of twists, turns and crazy creatures.
Description:
Join us for this D&D Module pre-release game. Learn about the world, races and creatures of the Alwaysgreen Forest. The world of the Dobbers can also be found in an adventure board game published by Splattered Ink Games.