Set in the Forgotten Realms, this multi-table event is a special challenge that is revealed during play. Characters will be provided.
Description:
Sour Lemon Games is proud to present the 2019 D&D Adventurers League Open! Finally returning to Gen Con, this D&D spectacular pits your group against over 100 rival players in a contest for the greatest prize of all – official winner of the 2019 Open Championship!
Set in the Forgotten Realms, this multi-table Open event is a special challenge that is revealed during play, featuring 8 hours of gameplay, with an hour break. Each table comprises a team of six players and a DM. Pregenerated characters are used for this event and no experience is necessary. Just bring your A-game!
This event follows the rules for D&D Adventurers League.
Adventurers are dispatched to make a deal with the paranoid and potentially unstable occupant of an abandoned castle along a perilous trade route.
Description:
A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially unstable occupant. Unusual allies, unbridled chaos, and an Underdark mystery await characters in this dark adventure.
Part 2 of 3 of the Swords Below the Moonsea Sage
A four-hour adventure for 5th-10th level characters.
This event follows the rules for Adventurers League - you must have a level 5-10 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
To secure a surface trade route, the party must assault a drow manor to fulfill the revenge schemes of a powerful drow exile.
Description:
In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to pass up. Yet the risk is clear, for what lies ahead is nothing short of an all-out assault on a drow manor. An intense non-stop battle with dramatic story consequences awaits adventurers in this adventure.
Part 3 of 3 of the Swords Below the Moonsea Sage
A four-hour adventure for 5th-10th level characters.
This event follows the rules for Adventurers League - you must have a level 5-10 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
Returning refugees of Phlan are disappearing. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
Description:
With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
Phlan's refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. The characters must delve into the Underdark to learn more.
Description:
Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
The characters reach the lair of an elder brain to recover the refugees. They may be able to avoid the elder brain, but leaving the menace alive may have consequences too dire to ignore.
Description:
The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. They may be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
Rastol Shan has summoned you to the Tower of Arcane Might to deal with a rumored coup in Mulmaster. Something has been stolen that he wants retrieved without the Thayans being alerted.
Description:
Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete. The last time the chief of the Cloaks said that there was a coup in Mulmaster. This time, something has been stolen that he wants retrieved without the Thayans being alerted.
A four-hour adventure for 11th-16th level characters.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below.
Description:
Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe. Sometimes “doing the right thing” comes only in shades of black. Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark adventure.
Part 1 of 3 of the Swords Below the Moonsea Sage
A four-hour adventure for 5th-10th level characters.
This event follows the rules for Adventurers League - you must have a level 5-10 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
As Faerun recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?
Description:
As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?
A four-hour adventure for 11th-16th level characters. Part One of the Yulash Series.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.
Elanil Elassidil's successful recovery brings dire news, which raises the fears of all. A raiding party must be sent in to secure as much knowledge as possible, and destroy whatever schemes await.
Description:
Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.
A four-hour adventure for 11th-16th level characters. Part Two of the Yulash Series.
This event follows the rules for Adventurers League - you must have a level 11-16 AL character to play in this game. Please bring your character sheet and AL Log Sheet.