The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
The Dwarven heir is missing, the Elvish envoys have been recalled, and rumors of war between the Orcs have reached the Knights. The Age of Peace is at an end, but what comes next?
Description:
The heir to the Dwarven Kingdom has gone missing, the Elvish envoys have been recalled by the Dragon Priest and rumors of war between the Orc tribes have reached the Knight's Council. The Age of Peace is at an end but will it fall into chaos or will our heroes bring about a new age of prosperity in the wake of disaster? Characters provided.
A new threat forces our heroes to seek shelter in a besieged hive of scum and villainy. Who is the bigger threat? The undead or the denizens of Crow's Rest?
A new threat forces our heroes to seek shelter in a besieged hive of scum and villainy. Who is the bigger threat? The undead or the denizens of Crow's Rest?
Six characters have "volunteered" to accept a Ring of Three Wishes. Each has a good reason to want to return home alive.
Description:
The world works the way it works because that's how the gods want it to work. The gods do not appreciate having some mere mortal override them. They are fair, but they will give you exactly what you wish for. Warning: No dice are used in this game.
When bandits steal some wagons from a caravan, they end up getting more than they bargained for! Seven pups must free themselves and find their adventuring spirit to get back home to their families.
Description:
Adopted as a group of puppies, seven young dogs are torn away from the families they love by bandits. Now they have to free themselves and discover the adventurer within every heroic dog's heart and make their way home. From Tedric the Chihuahua rogue to Cerysse the St. Bernard cleric, each faithful canine must learn to master their new role and learn to work together if they're going to survive. Yes, you play the pups using the 5th Edition variant rules from the successful Kickstarter, "Animal Adventures: Tales of Dungeons and Doggies!"
You are judge and jury of the chosen people. The chosen depend on your good judgment in times of crises. Inspired by Dogs in the Vineyard.
Description:
You are a Torchbearer: judge and jury of the chosen people of the guiding light. Strangers in a strange land, the health, wealth, purity, and the sanity of the people depend on the Torchbearers' good judgment in times of crises. Your decisions will guide the fate of your people, for good or ill, and your decisions are final. Focus on relationships and story and hard moral decisions, not mechanics.
You are judge and jury of the chosen people. The chosen depend on your good judgment in times of crises. Inspired by Dogs in the Vineyard.
Description:
You are a Torchbearer: judge and jury of the chosen people of the guiding light. Strangers in a strange land, the health, wealth, purity, and the sanity of the people depend on the Torchbearers' good judgment in times of crises. Your decisions will guide the fate of your people, for good or ill, and your decisions are final. Focus on relationships and story and hard moral decisions, not mechanics.
The Elf Roams has fled after killing the Dwarf Jewel. The Elves and Dwarves have agreed to let the hated Humans mediate. Can you find out what really happened and prevent war?
Description:
Both families agree that Roams loved Jewel. Neither can believe that he killed her. But she's dead and he's gone walk-about. There is a mind-reader in this game. There is a cleric who can speak with dead. How hard can it be? Warning: No dice are used in this game.