Hidden within the Fortress of the Ur-Mage is the Wand of Death. The Ur-Mage opens the doors of his deadly stronghold every ten years, allowing crusaders of the realm to enter.
Description:
Hidden within the Fortress of the Ur-Mage is the great prize, the Wand of Death. To entertain his insatiable madness, or perhaps for some other unknowable purpose, the Ur-Mage opens the doors of the Fortress every ten years, allowing the heroes and demigods of the realm to enter in pursuit of the Wand. A crusader bearing the Wand of Death could command the dead, shatter planes, even slay the gods themselves. Today the games begin. The gates of the Fortress have opened. A tournament module.
The world is dying. Everyone knows it. The scent of the end hangs in the air, and the touch of death has burrowed into the bones of every living creature. Can you hold off the end much longer?
Description:
The world is dying. Everyone knows it. Her skies are green and sickly. Her forests are dark and foreboding Her clouds billow and roil across the sky. The scent of the end hangs in the air, and the touch of death has burrowed into the bones of every living creature, including the people of the Crater Basin and the last great city of the living, Anglekite. Will the world, the Crater Basin, and the last city of Anglekite, mount one final defense and stave off the end for a while longer? This event is the first of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The world is dying. Everyone knows it. The scent of the end hangs in the air, and the touch of death has burrowed into the bones of every living creature. Can you hold off the end much longer?
Description:
The world is dying. Everyone knows it. Her skies are green and sickly. Her forests are dark and foreboding Her clouds billow and roil across the sky. The scent of the end hangs in the air, and the touch of death has burrowed into the bones of every living creature, including the people of the Crater Basin and the last great city of the living, Anglekite. Will the world, the Crater Basin, and the last city of Anglekite, mount one final defense and stave off the end for a while longer? This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The world is dying. Everyone knows it. The scent of the end hangs in the air, and the touch of death has burrowed into the bones of every living creature. Can you hold off the end much longer?
Description:
The world is dying. Everyone knows it. Her skies are green and sickly. Her forests are dark and foreboding Her clouds billow and roil across the sky. The scent of the end hangs in the air, and the touch of death has burrowed into the bones of every living creature, including the people of the Crater Basin and the last great city of the living, Anglekite. Will the world, the Crater Basin, and the last city of Anglekite, mount one final defense and stave off the end for a while longer? This event is the third of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
A dungeon crawl in which you will traverse Japanese-inspired dangerous gardens and ancient shrines to destroy a druid, turned lich, before the world is inverted and entombed forever.
Description:
A dungeon crawl in which you will traverse Japanese-inspired dangerous gardens and ancient shrines to destroy a druid, turned lich, before the world is inverted and entombed forever. Note: This is a fast paced timed event and will require fast decision making to have any chance of success.
The party is tasked with defeating an evil wizard who has taken residence in a local ruined keep. Can they do so, or will they succumb to his evil ways?