Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
Join Laughing Pan Productions as they offer a workshop on character creation and the ins and outs of the Compact System. Explore the power of story and learn one of the most innovative approaches to RPGs today. Characters made in this seminar may be used in Deliria games throughout the Convention.
The culmination of the Scions plans begin to be felt as the Mysterium gathers their wits and allies in hopes of solving the riddle of the Seeds and the strange transformations several of them have begun to manifest. But it is another one, long thought lost who holds the key to their victory--if they're willing to pay its price.
With one of their own lost beyond the veil of Deliria, each of San Keros' Mysterium are reluctant to come to terms with the threats they face and the unknown fate of one of their own--until dreams from that lost soul begin to visit each of them, and they find themselves drawn towards the tortured voice in the darkness. Will their hope be enough?
Some cities stand closer than others to Deliria's wake. In San Keros, Green Girls walk the streets and flowers bloom at their footstep. Shape-changers prowl misty alleys, searching for prey and salvation. Shadows are given life and identity is questioned by balloons. But not all the blessings of Deliria are bright, and with the arrival of three Strangers in town, the Mysterium learns that for their bounty of dreams there is a terrible price.
Months after the events of Scions, those who witnessed the events that night are once again brought together...but this time it is the secrets that they keep themselves, not ancient prophecy, that begins to undo the fragile balance of the Mysterium. Can they come to terms with themselves, and each other, before the Scions come to claim their prize?
Every summer Wicked Jerry's Traveling Show eases back onto the road. Legend has it that the first gig was in '46 in an empty farmer's field somewhere in Pennsylvania. An ex-bomber pilot named Jerry Kendle sunk all the money he'd stashed away while overseas into a Packard and a small Creole band out of Louisiana. All good things end up tainted. A murder, a mystery, and a mandolin all now haunt the fortunes of the show that has rolled into legend.
Every summer Wicked Jerry's Traveling Show eases back onto the road. Legend has it that the first gig was in '46 in an empty farmer's field somewhere in Pennsylvania. An ex-bomber pilot named Jerry Kendle sunk all the money he'd stashed away while overseas into a Packard and a small Creole band out of Louisiana. All good things end up tainted. A murder, a mystery, and a mandolin all now haunt the fortunes of the show that has rolled into legend.