It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
Everyone knows bringing an ancient evil back into the world takes hard work, dedication, & a whole lot of stupidity. So recruit some cultists, maybe a sacrificial giraffe, & complete some rituals.
Description:
Take off to the Great White North in this fast, stick it to your neighbor style game. A Games Magazine Family game of the Year nominee. Grab your axe and keep your wits about you to get ahead of your fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters but always be wary of the dreaded Sasquatch.
Everyone knows bringing an ancient evil back into the world takes hard work, dedication, & a whole lot of stupidity. So recruit some cultists, maybe a sacrificial giraffe, & complete some rituals.
Description:
Take off to the Great White North in this fast, stick it to your neighbor style game. A Games Magazine Family game of the Year nominee. Grab your axe and keep your wits about you to get ahead of your fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters but always be wary of the dreaded Sasquatch.
Everyone knows bringing an ancient evil back into the world takes hard work, dedication, & a whole lot of stupidity. So recruit some cultists, maybe a sacrificial giraffe, & complete some rituals.
Description:
Take off to the Great White North in this fast, stick it to your neighbor style game. A Games Magazine Family game of the Year nominee. Grab your axe and keep your wits about you to get ahead of your fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters but always be wary of the dreaded Sasquatch.
Everyone knows bringing an ancient evil back into the world takes hard work, dedication, & a whole lot of stupidity. So recruit some cultists, maybe a sacrificial giraffe, & complete some rituals.
Description:
Take off to the Great White North in this fast, stick it to your neighbor style game. A Games Magazine Family game of the Year nominee. Grab your axe and keep your wits about you to get ahead of your fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters but always be wary of the dreaded Sasquatch.