Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
Superstition holds that so long as ravens roost at the Tower of London, the Empire will endure. Today, all the birds in London abandoned the city & the Crown's secret agents must find out why.
Description:
The Crown maintains a select list of truly extraordinary individuals that can be called upon when there is a grave threat to the Empire, and action must be swift, decisive, and deniable. When all the birds in and around the city swarm into the sky so thickly as to blot out the sun, the call goes out to you and your fellow Ravens to find what is going on, and put a stop to it.
This is a demanding scenario built to challenge a collection of decidedly unusual characters, and relies on players being very familiar with the game's mechanics and optional rules for transcendent power, custom devices from item creation, and the like. Due to this and the nature of the story, the game is intended for players 16+ with prior experience playing Clockwork. All play materials will be provided.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
A string of missing bodies in Edinburgh has stirred up reminders of the city's history of murder, witchcraft, & grave-robbing. Work with the city's finest to find out what danger lies waiting.
Description:
Fall of 1896 finds the citizens of Edinburgh, Scotland ill at ease. A string of missing bodies has stirred up reminders of the city's history of murder, witchcraft, and grave-robbing. The city's small police force is under increasing pressure to catch whoever is responsible, but there's been no break in the case...until tonight. Play as one of Edinburgh's finest or other exceptional citizens as they confront an unexpected menace skulking in the Vaults below the ancient city.
Idle Hands is a great introduction to the setting and rules of Clockwork: Dominion, including its innovative initiative system, social, and physical conflict. No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
Play as part of a child gang, the Penny Reds, as they search for their missing leader in the rookeries of London, & find out how dangerous life can be in the Clockwork world.
Description:
Your gang is the best. Everyone knows you and respects your turf. The young pups on Cutter St. started getting bold, so you sorted them out in a tumble last week. Then your leader, St. James, went missing two nights back and no one's seen him since. There's any number of ways folk like you can come to a bad end in the alleys of London. Those scum on Cutter St. might'a got him. You've all heard the stories 'bout uncanny creatures or strange folk who live in the sewers and tunnels. He could'a just disappeared. Whatever happened, you can't go to the peelers, as they'd throw you before a judge on principle. You and the gang are the only help he's like to get, so you're going to find out what happened to him.
Navigate the rookeries of London as one of the Penny Reds in this scenario for Clockwork: Dominion. No experience with the system is necessary, and all play materials are provided.
A transatlantic flight brings together an unusual mix of travelers. An unexpected occurrence will force them to choose to pursue their own ends, or put them aside & stand together.
Description:
The Egret is a modern aeronautic marvel, racing across the Atlantic from Europe to Brazil in less than three days. She's sleek, elegant, and flying on her is a story worth telling. You've been eagerly awaiting the trip, but not for any of those reasons. You have more personal and more pressing matters to attend to. Every character on board the Egret has their own goals to accomplish on the flight, and their own consequences if they fail. When confronted with a fateful incident, can you come together and triumph, or will your differences tear you apart?
No experience with the system is required and all play materials will be provided. Due to thematic content this scenario is not suitable for children under 13 years of age.