Test your mercenary might as you fight alone for the wealth of the ever-changing planet, Little Bighorjnn . . . Just one thing: You come strong or don’t come at all!
You’ve hunted down the insane archvillain transmutator. Now, one of your members is being hunted by robots, and the transmutator might not be insane. A MARKCON event.
Three years for a sequel?! Well, I’ve been busy. Anyway, the Gladiators are needed to stop ... something. You didn’t really expect me to give anything away.
You have been given carte blanche to hunt down and bring in the Transmutator, dead or alive. However, no other team would take this mission. A Markcon Event.
The image of the Olympians, your hero group, has been tarnished by another hero group. It’s time to rectify the situation. Fast-paced playing required.
The government responds to the lastest crime wave by hiring superheroes. There are some in your group who doubt the wisdom and motives behind such a move. FUN/QUICK PACE. Enjoyment stressed!
Sentinels III. 1994 has been a good year for Enforcer and comrades. But have the wounds really healed? Or are the Sentinels still a group on the brink of destruction?
A world identical to our own suddenly has superpowered beings. Eight are called upon to protect it. Role-playing strongly encouraged. No smoking. An Arisian Enterprises Production.
The Heroes of Vigil return after missing a year in outer space. What—you guys have never heard of relativity? Role-playing emphasized more than usual, and newcomers welcome.