A town struggles to survive on the Wyoming frontier as bandits, native conflicts, & nature threaten to take everything. A collaborative game where players take on the archetypes of classic westerns.
A town struggles to survive on the Wyoming frontier as bandits, native conflicts, & nature threaten to take everything. A collaborative game where players take on the archetypes of classic westerns.
You are a new bride left alone in your new home. Your husband has given you the keys, but forbids entry to his private chamber. Can you resist the seductive & dreadful mystery that lies within?
You are a new bride and your husband has left you alone in your new home while he attends to urgent business. Can you resist the seductive and dreadful mystery that lies behind the locked door?
Description:
You are a new bride and your husband has left you alone in your new home while he attends to urgent business. Can you resist the seductive and dreadful mystery that lies behind the locked door?
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the first of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.