The Grey Goblins have recently raided the town of Edgewood & have taken prisoners. The Captain offers a reward for rescuing the prisoners & for the head of the chief.
A typical day in the life of an adventurer: wake up in an inn, eat a hearty breakfast, check your gear, get summoned into a grand melee. Could be worse.
The town is awoken by an ear-splitting screech & an earth-shaking rumble. The screams of horror from fleeing miners carries into the night. The local heroes are quickly assembled to investigate.
The dock guardsmen are overwhelmed; obscured by heavy fog, ravaging reptillians, & something much fiercer menaces the fishing boats every evening as they return to dock.
A group of adventurers are hired to recover the cursed skull of Bromotine, a dragon from ages past. It should be easy, just got to convince the ogres to give it up.
Recovering the Cursed Skull was the easy part. The task at hand is to purge the dwarf city of Vargin's Hall. If the ritual can be completed without interruption then the city can be reclaimed.
The Cult of Raglorr intends to sacrifice Lady Aphelia to the foul abomination Raglorr. Brave adventurers must rescue Lady Aphelia and bring an end to Raglorr and his cult.
A group of adventurers are hired to remove a dragon from a mountain pass. The few remaining soldiers of the Duke say they managed to kill most of the dragon's minions before they had to retreat.
The dwarven stronghold Kaindurg was sealed shut with a mighty glyph years ago. Recently a wizard has discovered the means to disrupt the glyph. The time has come for a brave band of adventurers to seek out the lost riches within.