For years the War of the Wizards has battered and blighted your homeland. Now you have been chosen by the Warrior Donagael himself to join the Great Migration. Can you stop the war from spreading?
Become an elite dragon warrior (the sign says!) Attend the College of Dragons for 1 week.
Learn the secrets of the ancient wyrms! First time ever this offer made to humanoids!
One too many times his players have overlooked his clues and performed all the wrong actions- and destroyed his module plot. So now it’s time for his revenge. Expect anything.
Space begins anew in void, dark over the face. Dawn the light, a newborn star:MAGIC-1, Mother’s son. 7 spliced, 1 quickened-runners in the race. Untold orders haunt the path. Time falters.
Two years ago, the quest began. Last year, the Globe was found. Now the priests of the Temple of Grax have another request to ask of you. Adventure for app. 15th Ivl. characters, which are supplied.
The talisman has been stolen! You must challenge the ruins of a once great castle. Can you retrieve the talisman and stop a war? Adventure fo 4-8 players.
The moon waxes blue as the druidsong sounds through the night. The Realms are in danger, but what is the threat? Not a mystery—but everything is! 4-2-1 single elimination tournament.
The moon waxes blue as the druidsong sounds through the night. The Realms are in danger, but what is the threat? Not a mystery—but everything is! 4-2-1 single elimination tournament.
The adventure begins in the search for the evil sword Shazzellim and continues across the desert into unknown lands. Assist the Harpers in their fight against the Red Wizards.