Orc raids are nothing new. Lately they have become better organized, more vicious, and harder to drive off. It’s time to find out who or what is driving them on. Role-playing encouraged.
No guards or tasters, just a nice relaxing weekend in the country with your dear enemies and the castle ghost, or will it be ghosts? Daggers in the dark? Poison pies? Role-playing/ mystery abound.
So you had to defeat a demon and a mad wizard bent on world conquest. So you were tricked into the contract. Is that any reason to be angry? You bet it is! Oh, DeMarcos Family— it’s payback time!
The one person feared by Zhentil Keep and the Red Wizards may unite them? And he is becoming a lich? Stop him! Levels 6-9. Characters provided. PETER JORSTAD/GM Location: E109, E. Game Hall The Journey Ends (No Really!)
Well you've saved Mordin Arlus' life and the land many times over. What could be left for you to do in Tillun? Well, how about a birthday party for Mordin, complete with a worldwide scavenger hunt?