20 people enter, but only one leaves victorious. That's right. The Circle Tournament is BACK! Bring your own 2nd edition character (combined levels=8) and pit him/her against other players for the bragging rights of who has the toughest character. Rules will be provided and all characters are subject to DM approval. Come join the fun. Our 6th and best at year GEN CON. Do you have what it takes?
20 people enter, but only one leaves victorious. That's right. The Circle Tournament is BACK! Bring your own 2nd edition character (combined levels=8) and pit him/her against other players for the bragging rights of who has the toughest character. Rules will be provided and all characters are subject to DM approval. Come join the fun. Our 6th and best at year GEN CON. Do you have what it takes?
20 people enter, but only one leaves victorious. That's right. The Circle Tournament is BACK! Bring your own 2nd edition character (combined levels=8) and pit him/her against other players for the bragging rights of who has the toughest character. Rules will be provided and all characters are subject to DM approval. Come join the fun. Our 6th and best at year GEN CON. Do you have what it takes?
You killed Kas, you know you did. You even disintegrated his body to be sure. But then you think about the satchel that he threw into the glowing portal. It must have been his lich's phylactery. While his body may have been destroyed, that phylactery will allow him to return, and he'll stop at nothing to destroy you all. The only way to stop him is to follow through the portal. Leaving a message for your friends, you hold your breath, and jump...
You killed Kas, you know you did. You even disintegrated his body to be sure. But then you think about the satchel that he threw into the glowing portal. It must have been his lich's phylactery. While his body may have been destroyed, that phylactery will allow him to return, and he'll stop at nothing to destroy you all. The only way to stop him is to follow through the portal. Leaving a message for your friends, you hold your breath, and jump...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
Explore The Warlock's Walk, an unpublished level of Maure Castle. This challenging level features a former testing ground for the various Maure family members, with traps and magic being rife! Face and defeat dangers which only the potent wizards of the Maure clan dared to challenge! DMed by Rob Kuntz, author of the Maure Castle series of adventures in Dungeon Magazine and a Gen Con Industry Insider Guest of Honor. AD&D rules, for character levels 10-14.