10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
10th level. The dungeons beneath Punjar have a history as old and as rich as the city itself. The most famous are the ones designed by legendary dwarf Prester “Trapmaster� Ungart to guard the Thieves' Guild’s secret treasure vault. Prester vanished after they were completed... but that was years ago. Surely the dungeon has changed from the hand drawn map that has recently come into your possession...
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.