Commercial Games To The Rescue: Creating Engaging Spaces To Teach And Learn
Summary:
We demonstrate the use of cooperative commercial off-the-shelf games to practice the craft of teaching and introduce soft skills to children. Useful for teachers, caregivers, and GMs!
Join Tom Gross and Dan Reem of Teachers in the Dungeon Podcast for a discussion of how they created an RPG Summer Camp for Teens. They will discuss how and why they created the camp.
A time to socialize and demo games from some of your favorite Trade Day presenters and exhibitors. All Trade Day attendees welcome.
Description:
Chat as you play games and share what you learned with your fellow Trade Day attendees. A no host bar available. This event is for Trade Day badge holders and Trade Day Event Host/Presenters only. Event Sponsored by Wizards of the Coast.
Everyone loves a good puzzle, but creating a fun, challenging, and educational puzzle is no easy task. In this interactive workshop, we’ll guide you through the puzzle design process.
Description:
By the end of this session, you’ll have (at least!) one puzzle you can bring to your classroom or workplace, and ideas for many more. Topics we’ll cover: Different types of puzzles What makes a satisfying puzzle experience The dos and don’ts of good puzzle design How to unleash your creative mind Sample puzzles and puzzling resources The instructors have created and run multiple puzzle hunts. They use puzzles in both the classroom and the office to help motivate and educate. No previous puzzling experience necessary! The only thing you need to bring is a willingness to try. (And a pencil.)
Developing A Game-Based Intervention To Improve Social Belonging
Summary:
Can games improve feelings of belonging? This is a presentation of a scientific game design study to a broad audience. Development, testing, and future implications are discussed.
Description:
When someone feels socially isolated or uncertain about their belonging, their mental and physical health can suffer. Students might experience lower grades and even see their career prospects worsen. We know that interventions focused on improving social belonging can lessen many of these negative effects, but current interventions are typically too burdensome to complete. An alternative intervention to promote social belonging was tested: a collaborative card game. Similar to how games are playtested, participants were recruited to brainstorm content for the game and pilot test several prototypes. This presentation will cover the development and results of the study, as well as what possible future implications game-based interventions might have for the game industry and academia alike.
Please join us for a presentation where we will discuss the details and retailer benefits of our FLGS+ program. We will also be discussing our catalog of board games and tabletop RPGs.
Description:
Please join Dire Wolf Digital for a Trade Day presentation where we will be discussing our FLGS+ program in detail. Our goal is to give retailers an understanding of what this program is and how participating in can benefit their stores. We will also be discussing our catalog of games including the CLANK! series, Dune Imperium, the Tales of Xadia tabletop RPG as well as some exciting new projects.
More often folks are moving away from older social medias- so why not build your own!? Discord is customizable, you can tailor it to fit your business and community
Engaging Research - Using RPGs to Guide Research Driven Creative Writing
Summary:
We'll walk participants through an interest driven approach to teaching students the steps and methods of applying research in writing.
Description:
From topic selection through to finished product, keeping students engaged in research can be tricky at the best of times. Through this seminar, participants will walk through a method that has a positive track record for not just student engagement, but enthusiastic participation. Participants will leave with a blank copy of the templates used with students.
Escape The Classroom! How To Harness The Escape Room Experience To Teach In Any Modality
Summary:
Learn through play! This is an educational escape room experience where you will learn through example how to deploy gamified learning experiences to keep your students curious, creative, and engaged!
Description:
Escape the classroom! How to harness the escape room experience to teach in any modality. Have you ever tried an escape room? Have you ever wondered what it might be like to make one where students have to apply course concepts to ‘win’? Join us for an educational escape room! This session is all about creating fun, interactive, learning-focused escape rooms for your courses! The session will start with a briefing of what you need to know and then the escape will start! You will have one hour to solve the puzzles and find the solution to your classroom, before your students vanish forever! Learning objectives for this session: * Identify the application of escape rooms to learning * Explore technologies to create escape room learning for both traditional and online courses * Analyze the connection between conceptual learning and games (like escape rooms)
Expand Your Customer Base With Renegade Game Studios!
Summary:
Learn how to reach new customers with upcoming titles from Renegade Game Studios! We will be showing off our upcoming games for the holiday season and previewing all our Retailer Programs.