A Peek Inside the Sausage Factory: Games From Idea to Table
Summary:
Have you ever wondered what steps a game goes through to make it to your store? What does each tier in the industry do to get the game to the table? This class is for you.
Adult Gaming Programs in the Library and the Community
Summary:
Learn how the Monroe County Public Library in Bloomington, Indiana worked with community businesses to create library sponsored gaming programs for adult in the library and out in the community.
Description:
In 2017, Monroe County Public Library made a dedicated effort to start adult gaming programs as a way to help retain teens and to reach adults who had stopped using the library. Reaching out to their local game store, The Game Preserve, as well as local bars, they created regular gaming program throughout the community that have become popular events for adult gamers, especially for those in the 18-45 age range. This presentation will go over how to: create similar programs; how to pitch gaming programs to library administration; how to create community partnerships; and what to do when things go really really wrong.
Using No-tech to Low-tech Assistive Technologies to adapt gaming experiences for special populations.
Description:
This will be a presentation showing a variety of games that we have adapted using no-tech to low-tech assistive technology for special populations ranging from K-adult. These are mostly DIY adaptations that are made to existing games for varying ages.
Be the first to see the new summer releases from AEG. Paint with the masters in Atelier, craft the greatest salad ever in Point Salad.
Description:
Be the first to see the new summer releases from AEG. Paint with the masters in Atelier, craft the greatest salad ever in Point Salad, explore the depths of Lost Atlantis including favorites like Smash Up and Mystic Vale
Board games that Empower Students to Save our Planet!
Summary:
The inventor from Adventerra Games will present our new line of environmental board games: Watergame, Recycle Race, Powerhaus, and Global Warning. Play any 2 and discuss best classroom practice.
Description:
Watergame (age 7-9) uses color to teach kids water saving behaviors to practice and water wasting behaviors to avoid in real life, and the importance of working together to ensure enough water for the less fortunate. Recycle Race (8-10) puts elementary age kids in competition to clean up the city and recover the hidden environmental treasure in the objects put out for disposal. Powerhaus (10+) shows how to save real money at home by reducing energy consumption with sensible behaviors and smart investments. In Global Warning (13+), each player has a hand of color-coded Solutions cards to apply to common environmental Problems on the board. Players earn victory points by cleaning up local problems, but the earth will heat up unless and until they work together and pool resources to solve global problems! Will they learn to cooperate in time to prevent climate change meltdown?
Build, Grow, and Sustain Gaming Programs in Your Library
Summary:
Join GameRT board members for an in depth coverage of gaming programs for libraries. We will explore best practices, exemplars, resources and contacts for building a successful gaming program.
Description:
For over 10 years, the Games and Gaming Roundtable has been the library professional's home within the American Library Association. The group has worked on behalf of libraries, providing guidance and support for growing gaming programs and serving as a bridge to the gaming industry, advocating on behalf of the unique opportunities that libraries provide.
Please join Games and Gaming board members Jenn Bartlett and Brian Mayer as they share a plethora of resources to help your gaming program thrive. Whether you are just starting out or are looking to expand your program, the session will provide resources, exemplars, contacts and opportunities to help gaming grow in your library.
Celebrate Apollo 11 50th with STEM Gaming (Gr 5-12+)
Summary:
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.
Celebrate Apollo 11 50th with STEM Gaming (Gr K-6)
Summary:
Will your kids go to the Moon or to Mars first? Help them learn about risk management, cooperation, lag time planning and other STEM basics by using games. Low cost methods provided.