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31. RPG Ideas from Teen Literature

32. Reacting to the Past: Role-Playing for the College Classroom

33. Roleplaying Games in the Classroom: Building Literacy through Action

34. Selling Experiences

36. Strategy Board Game Design in the Classroom

37. Teaching STEAM and STEM Through Games

38. Teaching with Game Theory- a Trade Day event

39. The Future of Wizards Event Reporter

40. The Power of Play: Cooperative Games’ Positive Impact on Kids