Advanced Lawsuit Protection for Gaming Industry Professionals
Description:
From this presentation, you will learn lawsuit protection, tax reductio, and estate planning strategies most advisors are unaware of for gaming industry professionals.
Through proven tools, strategies and tactics learn how to reach outside the walls of the game store and invite the rest of the community inside with cost effective marketing opportunities that increase your customer base. Presented by Pat Fuge, CEO Gnome Games, GAMA Marketing Power Retailer of the Year
These days, with libraries and schools cutting their budget for nonessentials, how can you get games into your library when you don't have much money to spend? We will cover topics such as: Finding untapped sources; Inexpensive games with educational value; Internet resources for free or extremely inexpensive downloadable games; Simple DIY projects easy enough for anyone.
Learn how to use graphic novels in your classroom or library. We will cover a brief history of comic books. These include but are not limited to: Types of comics, developing your ideas, copyrighting your idea, owning your own property, tools of the trade, getting published, promoting your work, conventions and other topics.
This seminar is designed to introduce you to an email contact management tool for targeted marketing that will bring sales to you. Presented by Pat Fuge, CEO Gnome Games
Learn how to demo and sell 4 Mayfair titles and then take home one demo copy of each title, plus receive support materials and promotional items and surprises to help increase sales. This session is limited to 16 Mayfair Authorized Retailers. Up to two participants per retailer may attend but only one demo copy will be provided. Mayfair Games will contact nonauthorized retailers who register for this event to become authorized retailers.
Authors Erin M. Evans and Susan J. Morris discuss the educational benefits and practical applications of bringing D&D for kids into the classroom, and how to use it to create both team and individual storytelling experiences.
Learn the best practices on how to use traditional board and card games as learning tools and step-by-step activities that will guide students through the game creation process. Presented by David Niecikowski, U of A LRC Doctoral student, Interactive Media Literacy