Elsa S. Henry, disability consultant for LARPs, RPG's and video games will sit down and teach you the ropes of accessibility in game design for all kinds of disabilities.
Description:
Gaming accessibility is about making sure that disabled gamers can play just as many games as everyone else. This workshop, taught by Elsa S. Henry, creator of Blind Lady Vs, will give GMs and game creators a chance to work with a disabled gamer and learn about making gaming spaces accessible for everyone. From tabletop, to LARP we have you covered.
Want to make comics? Have a problem with your current comic? Join the creators of The Brothers Grant and Little Guardians for a Q&A session about the craft of comics. Come puzzled. Leave befuddled.
Lost cities? White apes? Why, of course! Freelancers and Publishers discuss what makes an adventure "Pulp" and how it makes a game fun! Tips and tricks from industry veterans.
Creating the Legends of Cthulhu Toy Line & Beyond with Warpo
Summary:
In June 2014, WARPO launched the Legends of Cthulhu action figure line on Kickstarter to great success. Get a behind the scenes peek at the development of the toys and learn their Kickstarter secrets!
When will there be a game based on...? Many media properties extend into movies, TV, books, games, and much more. What are the opportunities and challenges of working cross-media?
Hear from small fish in a big pond and learn what you can do to increase your chances of successfully funding your game-related project.
Description:
As one-person enterprises or small shops, the idea of getting the word out about your crowdfunding project on Kickstarter, IndieGoGo, and the like can seem daunting. Hear from small fish in a big pond and learn what you can do to increase your chances of successfully funding your game-related project.
The classic of Cthulhu Mythos gaming gets an overhaul. How do the rules work? What’s different from traditional Call of Cthulhu? What makes the War on Terror so ripe for cosmic terror?
Description:
Talk to the designers of the new version of the classic of Cthulhu Mythos gaming. What are the new game’s rules like in play? What’s distinct from traditional Call of Cthulhu? What’s distinct from traditonal Delta Green? What makes Delta Green’s vision of the Cthulhu Mythos effective for a modern setting? In the age of ubiquitous communication, surveillance and information leaks, how does Delta Green conceal the terrifying realities of the Cthulhu Mythos? What happens when it fails?
Demons in the Freezer-Chemical & Biological Weapons
Summary:
The use and stockpiling of weapons of non-nuclear mass destruction. An overview of how and when they have been deployed and how they are defended against. WWI through today.
Arid landscapes present a huge variety of scenes, interesting terrain, and challenging conditions. A GM/geologist highlights unusual story elements that can enliven your next desert adventure.
Description:
Desert landscapes are classic settings for adventures - yet they hold lots of unexplored potential for plot twists and gaming experiences. Even before adding fantastic elements to a desert setting, a GM can draw on a rich array of arid region landforms and natural processes to give distinctive environmental character to a campaign. We’ll talk about worse hazards than snakes, unexpected barriers to movement, and problems with too little and too much water. We’ll visit hogbacks, star dunes, badlands, rock windows, arroyos, hoodoos, and other weird spots. This session gives GMs, game designers, and writers (any genre) a chance to discuss story opportunities and gameplay factors with a GM/geologist.
Designers Stew: Boiling Down Ideas to Something Good
Summary:
Now that you have an idea, how do you decide what to add and, just as importantly, what to leave out? Join some indie board game designers in discussing the process of creating a game out of an idea.