The Game Mechanics has been off the radar for a while--but TGM is back, and ready to kick serious design butt again! Come learn TGM's plans for the future--and how you may be able to play a part!
While every group may have a GM, not every group has a leader! Join this discussion to learn how you can take your game to the next level through proven leadership techniques. We’ll discuss the elements of leadership, common misconceptions, the difference between leadership and authority, and why good leaders aren’t afraid to let go of the reins. The focus is on how leadership relates to gaming, but you’ll learn tips that go beyond being a GM!
So you want to create a main character that doesn't match your gender. You want the man believable, and you want to avoid all those silly stereotypes and macho cliches. How do you get into such a character's head? How can a gal 'write' a convincing guy? Our panelists are adept at doing just that and are happy to share their expertise.
Anyone can map out a dungeon on graph paper, but it takes a lot more to create an interesting, believable game world. In this panel, the Hex staff will tell you how to flesh out your campaign setting, whether it’s a magical fantasy world or modern-day New Jersey. We'll cover everything from basic dramatic rules and setting creation to the little touches that bring a world to life.
So you want to design your own game world? Don’t fall in to the trap of spending months or even years fiddling over every small detail. Instead, develop everything you need to start playing (or writing) in an hour. Do it like the pros do it, in a hurry with an eye toward just getting it done! Join Filamena Young and David A Hill Jr, two industry professionals, as they take build a game world or setting with help from the audience.
So you want to design your own game world? Don’t fall in to the trap of spending months or even years fiddling over every small detail. Instead, develop everything you need to start playing (or writing) in an hour. Do it like the pros do it, in a hurry with an eye toward just getting it done! Join Filamena Young and David A Hill Jr, two industry professionals, as they take build a game world or setting with help from the audience.
Part of the master GM series: Veteran writer and GM, Dr. Rich Staats, steps you through two world design methods. The system was originally part of a for-credit course at MIT.
bySwarm offers aspiring game writers, designers and artists an opportunity to get their work seen and even use it as a chance to break into the industry. In this session, we'll be talking about how you can contribute to bySwarm and how we value your work. We will also demonstrate the various features of the site and how anyone from a player with some interesting plot ideas to a writer with years of setting history ideas can get involved.