Itâs a lot easier to write an adventure that goes from Point A to Point B to Point C, but it isnât necessarily more interesting or enjoyable. Our panelists will show you how to approach non-linear adventures and how to avoid confusing and overly-complicated manuscripts. Panelists: Donald Bingle, Marc Tassin, Luke Johnson, Steven Schend
What can video games learn from board games, and vice versa? This lecture looks at good ideas from both sides of the tabletop/electronic divide, and points to areas where one industry has good ideas ripe for stealing. The presenter has worked on both sides of the divide, and loves all types of games - no exceptions.
Dieppe - "Too Big for a Raid, Too Small for an Invasion."
Description:
Of the 6,000 men involved, over 4,000 became casualties. Was it poor planning, bad luck or incompetence? Did politics, ambition or overconfidence lead to disaster on the beaches of France?
There are a lot of choices when it comes to picking a rule system. Some game systems are designed to be the classic dungeon crawl. Some are more suited for a swashbuckling adventure. Join our panelists as they discuss the various game systems available for the freelance writer. Panelists: Patrick Rothfuss, Steven Schend, Luke Johnson
E-Publishing: Bringing RPGs to Market in the 21st Century
Description:
E-Publishing has helped many companies reach thousands of new customers, and it has made it possible for new, talented folks to enter the playground with wonderful new toys. Whether you're an established creator looking for ways to bring your product to market, or a new talent looking for a low-cost way to get your game out, DriveThru's panel of experts are more than happy to share their ideas and support. Come discover the future with us!
Learn to look at your work critically. Examine everything from plot to language, and learn how to tackle rewrites and take and give criticism. Panelists: Richard Lee Byers, Chris Pierson, Luke Johnson
Back by popular demand (or maybe we just don't know any better), join us for a round-robin reading of the most awesomely bad (yes, you read that correctly) story ever published in SF fandom. This year we will be reading according to the new "hardcore" rules. Just try to keep from laughing . . . we dare you!
Fantasy Grounds II is the leader in customizable virtual gaming table software. This seminar will delve into the inner workings of Fantasy Grounds, detailing how to make said customizations, manipulating the internal XML code, and other tips and secrets surrounding software from the designers themselves. All welcome, programming skills helpful.
Donât starve your main character. Donât force your villain to drink the wrong vintage of wine with his macaroni and cheese. Little details like food help make your fiction real and add depth to your characters. In fantasy and science fiction, it can also reveal important information about climate and culture. Panelists: Daniel Myers, Chris Pierson, Elizabeth Vaughan, Brad Beaulieu
Interested in submitting art or articles to the Kobold Quarterly RPG magazine? Come to this seminar, meet the editor, and learn who, what, when, where and how! Periodicals are a great way to break into the game design world, and Kobold Quarterly is the leading magazine for gamers.