Dealing with what happens when plans go awry, when you don't have a lot of time to prep for a game, & want to improvise some or all of your game.
Description:
Dealing with what happens when plans go awry, when you don't have a lot of time to prep for a game, and want to improvise some or all of your game. This seminar covers tips that are great for ongoing campaigns, interludes, and convention/store/demonstration games.
On your own, but not alone. Focusing on the business of producing & selling your own product; learn about resources to make that part easier.
Description:
On your own, but not alone. Focusing on the business of producing and selling your own product; learn about resources to make that part easier. This seminar is interactive. Audience questions and comments welcome. Topics may include information about trade groups, administrative structure, pros and cons of distribution, crowdfunding (e.g. Kickstarter, IndieGoGo, Patreon), marketing and advertising, the usefulness of contracts, and other topics the audience wants to discuss.
Tips on how to open up your group to women & keep women interested once they're there.
Description:
Tips on how to open up your group to women and keep women interested once they're there. While there may be some contextual examples to illustrate a point or experience, the purpose of this seminar is to go beyond what's bad and talk about how to make more of what's good a regular feature of gaming at mixed gender tables. Audience participation is welcome. Many ideas presented are applicable to gamers as a whole, despite the focus on women at the table.